Draft Battle

How is a draft evaluated?

Lock your picks. Each team gets a score out of 100. Highest wins.

Example data

What you see after a duel

  1. 5 picks lock
  2. Signals fire
  3. Score /100

You

Malphite League of Legends champion icon
Diana League of Legends champion icon
Yasuo League of Legends champion icon
Missfortune League of Legends champion icon
Rakan League of Legends champion icon

72

Wombo / Engage

Rival

Ornn League of Legends champion icon
Sejuani League of Legends champion icon
Orianna League of Legends champion icon
Jinx League of Legends champion icon
Lulu League of Legends champion icon

68

Protect the Carry

Win chance

54%46%
  • [object Object]+5Synergy
  • [object Object]+4Matchup
  • [object Object]+3Identity
  • [object Object]-2Execution

What moves the needle

Six families, one weighted average. Matchups hit hardest.

Matchups

lane matchups

25%

Identity

archetype confidence

20%

Basics

damage split

20%

Synergies

botlane identity

15%

Meta

role tier

10%

Execution

missing roles

10%

A tier-S pick helps, but comp coherence and matchups beat raw meta.

Three comps, three identities

Same engine, different signals. Tap a comp to see what it triggers.

keep the carry alive in fights

Protect the Carry

Ornn League of Legends champion icon
Sejuani League of Legends champion icon
Orianna League of Legends champion icon
Jinx League of Legends champion icon
Lulu League of Legends champion icon
peelhypercarryfrontlinescaling

Under the hood

Relationships, archetypes and stored signals.

+

Champion links

Curated synergies, counters and soft counters.

SynergyStrength 5/5
Malphite League of Legends champion icon
Yasuo League of Legends champion icon
SynergyStrength 5/5
Lulu League of Legends champion icon
Jinx League of Legends champion icon
CounterStrength 4/5
Braum League of Legends champion icon
Caitlyn League of Legends champion icon
Soft CounterStrength 3/5
Morgana League of Legends champion icon
Sejuani League of Legends champion icon

Composition archetypes

Detected when key traits stack up.

Front to Back

Required

Frontline 4.5SustainedDps 4Peel 3.5ReliableCc 3

Recommended

ObjectiveDps 3.5Scaling 3.5Waveclear 3Disengage 2.5

Protect the Carry

Required

Hypercarry 4.5Peel 4.5Shielding 3Disengage 3

Recommended

Scaling 4Frontline 3ReliableCc 3Healing 2

Poke Siege

Required

Poke 4.5Waveclear 4ObjectiveControl 3.5Disengage 3

Recommended

VisionControl 3PickPotential 2.5Scaling 2.5Peel 2

Hard Engage

Required

Engage 4.5ReliableCc 4Burst 3.5FollowUpDamage 3.5

Recommended

Frontline 3.5Teamfight 3.5PickPotential 3EarlyGame 2.5

Dive

Required

Dive 4.5Mobility 4Burst 3.5Skirmish 3.5

Recommended

Engage 3EarlyGame 3Dueling 3FlankThreat 3

Pick Comp

Required

PickPotential 4.5VisionControl 4Burst 3.5ReliableCc 3.5

Recommended

Roaming 3Waveclear 2.5ObjectiveControl 2.5Disengage 2

Stored signals

Everything on the result page comes from here.

Champion profile

damagerangecombatutilityidentityweaknessesrole profile

Team trait aggregation

frontlineengagepeelpokescalingobjective control

Composition archetypes

required traitsrecommended traitsweak if missinggame plan

Champion relationships

synergycountersoft counterstruggles into

Patch data

SoloQ tiermatchup win ratebot/support signalsample size

Score events

pointscategorychampion iconssourceexplanation