How the MVP Score rates every player
A per-game rating for each player, built from 6 pillars so supports aren't punished and kill-stealers aren't rewarded.
Not to be confused with the TeamScore, which ranks the team as a whole.

Our philosophy
One score, designed so every role can top the chart when playing well, not just the ones who finish fights.
The gold standard
Everyone plays for gold: assassins via kills, ADCs via farm, tops via plates. If you're moving the team's economy forward, we count it.
Balanced & fair
Weights are tuned so supports aren't shafted and kill stealers aren't rewarded. Vision, tanking and CC all pull their weight.
The 6 Pillars of Performance
Gold per Minute
Weight: ÷ 130
The universal currency of League. Whether you're farming like a machine, securing kills, or taking plates - gold is gold, and we respect that.
Formula: Gold/min ÷ 130
Vision Score
Weight: × 1.6
Because warding isn't just for supports anymore. Every ward placed, every enemy ward destroyed - it all adds up to map control and team safety.
Formula: Vision/min × 1.6
Kill Participation
Weight: × 2
Team fights matter. Whether you're the one dealing the final blow or setting up the play, being involved in team eliminations shows you're contributing to the team's success.
Formula: Participation × 2
Smart KDA
Balanced Formula
Not your typical KDA. We reward assists (but not as much as kills), punish deaths appropriately, and make sure aggressive play is balanced with smart survival.
(Kills - Deaths + Assists/1.5) ÷ 3.5
Team Utility
Defensive Impact
Tanking damage for your team and landing crowd control. The unsung heroes who keep everyone alive and set up plays. We see you, and we appreciate you.
(Damage Taken % + CC Time/50) - 0.6
Damage Impact
Offensive Power
Raw damage output matters, but so does efficiency. We look at both your total damage contribution to the team and your damage per minute to reward consistent pressure.
Team Damage % + Damage/min ÷ 800
The Magic Formula
Score = (Gold/min ÷ 130) + (Vision/min × 1.6) + (Participation × 2) + KDA + Utility + Damage
↓
Final Score = Score ÷ 1.70
↓
Final Score = min(10, max(0, Final Score))
8+ = Exceptional • 6-7 = Good • 4-5 = Average • <4 = Room for improvement
Beyond the Basics
Most Clutch Player
Who steps up when it matters? This player has the most games with scores > 8.
Most Improved
Who's getting better over time? We track progression slopes to find your rising stars.
Most Unstable
Who's the wild card? High standard deviation means unpredictable but potentially explosive.
How to Use This
1Check Your Games
Every game in your team's history has an MVP score for each player. Click on the MVP image on the left to see the detailed breakdown.

2Understand Your Role
Different roles excel in different metrics. Supports shine in vision and utility, carries in damage and gold. It's all about playing your role effectively.
