Terms of Use

Last updated: October 16, 2026

These Terms of Use ("Terms") govern your access to and use of lol-tracker.com and related services ("LoL Tracker", "we", "our"). By using LoL Tracker you agree to these Terms. If you do not agree, do not use the service. Our Privacy Policy explains how we process personal data.

1. What LoL Tracker is

LoL Tracker is a League of Legends team analytics platform built for competitive 5v5 teams. It supports Ranked 5v5, Flex Queue and custom games (scrims), and provides team and player analytics, match history, MVP Score, TeamScore, champion comparisons, AI-powered coaching and post-game insights.

These modes are not identical. Flex Queue matches are tracked from Riot's public API. Ranked 5v5 is tracked when available through the same supported ingestion pipeline. Custom games are private matches imported through supported methods, currently including the desktop Scrim Importer on eligible plans. Not every mode is publicly listed, automatically collected, or included in every subscription.

LoL Tracker is an independent tool. It is not endorsed by, sponsored by, or affiliated with Riot Games. League of Legends and Riot Games are trademarks of Riot Games, Inc.

2. Account and eligibility

You must be at least 13 years old to use LoL Tracker and must provide accurate information. Accounts are created and authenticated through Clerk. You are responsible for the security of your login credentials, connected third-party logins, and any activity under your account.

You must hold the necessary rights before adding a Riot ID to a team (you own the account, or you have the owner's permission). Adding another player does not by itself authorise you to publish that player's private custom-game history.

3. Teams, administration and other players' information

A LoL Tracker team is administered by the account that owns it. That administrator can add or remove players (within plan limits), refresh ranked match data, manage billing-gated features, delete the team, and — on eligible plans — import custom games and change which queues appear on the team page.

When you add other players, you are responsible for using their Riot IDs and public match data lawfully and fairly. Do not add players in order to harass, dox or impersonate them. Ranked Flex and Ranked 5v5 data displayed on public team pages comes from Riot's public API and is used to operate the tracker and public rankings. Custom-game data is treated separately, as described below.

4. Custom matches and scrims

Public ranked match data and private imported customs are different:

Imported customs are stored on the importing team for team analysis. They are excluded from the public TeamScore leaderboard. They are not automatically hidden from that team's public page: an administrator can choose a filter that includes custom games.

You must not disclose another player's private custom-match history without appropriate authorization from that player. Riot's developer policy requires a player's specific opt-in before public disclosure of custom-match history. A team captain does not automatically have that permission for every participant. You must not scrape, resell or redistribute imported custom matches as a public dataset, ranking or equivalent product.

5. Acceptable use

You agree not to:

6. Payments and subscriptions

Paid plans are handled by Stripe. Current list prices and feature comparisons are on the pricing page. In summary:

Tryhard and Pro subscriptions renew automatically until you cancel. You can cancel, change billing cadence and download invoices from the Stripe customer portal linked in your dashboard. Cancellation stops future renewals; it does not refund the current period unless required by law. Where mandatory consumer law grants you a withdrawal or refund right, that right applies and is not limited by this paragraph.

Pricing may change with prior notice for future periods. We do not introduce new paid conditions in these Terms beyond what the pricing page and Stripe checkout already describe. Feature availability per plan (team limits, history retention, AI analysis, scrim import, refresh cooldown) is described on the pricing page and may depend on Riot API availability.

7. Planned tournament features

LoL Tracker may later offer tournament organisation and tournament-code generation, subject to Riot approval of the relevant APIs. Tournament-V5 access is not approved or operational today. These Terms do not create tournament participation rules, prize conditions or organiser obligations for a feature that does not yet exist.

8. Content, data and intellectual property

Ranked match data originates from Riot Games' APIs and remains governed by Riot's terms. LoL Tracker adds derived metrics such as MVP Score and TeamScore. You retain ownership of content you submit (for example a team name or a logo chosen from our library). You grant us a non-exclusive licence to host and display that content as part of the service, including on a public team page where the page is public.

LoL Tracker, its software, design and documentation are owned by us or our licensors. You may not copy the product, remove branding, or use our marks in a way that suggests endorsement by Riot Games.

9. AI-generated insights

AI coaching and related insights are generated from tracked match statistics and your prompts. They are informational tools, not professional advice, and they can be incomplete or incorrect. You remain responsible for how you use them. Do not submit content you are not allowed to share with our processors.

10. Availability

We work to keep LoL Tracker available, but the service may be interrupted by maintenance, Riot API outages, hosting incidents or changes in Riot's developer terms. Ranked 5v5 tracking depends on Riot making that queue's match data available through the supported pipeline. Custom-game import depends on the desktop importer and your plan.

Except for warranties that cannot be excluded under applicable law, LoL Tracker is provided without implied warranties of uninterrupted availability or fitness for a particular purpose. Nothing in these Terms limits mandatory consumer guarantees.

11. Suspension and termination

We may suspend or terminate accounts that breach these Terms, abuse the service, threaten other users, or jeopardise our Riot API access. You can stop using LoL Tracker at any time, delete a team from the dashboard, or delete your Clerk account. After termination, paid access ends according to the Stripe subscription then in force, and stored team data is handled as described in the Privacy Policy.

12. Liability

We are responsible for foreseeable loss caused by our failure to use reasonable care and skill. We are not liable for loss that was not foreseeable, for business losses if you use the service as a consumer, or for failures caused by Riot, Stripe, Clerk, hosting providers or events outside our reasonable control.

Nothing in these Terms excludes or limits liability for death or personal injury caused by negligence, fraud, or any other liability that cannot be limited under the laws that apply to you, including mandatory French and EU consumer-protection rules. If a limitation is not allowed in your country, that limitation does not apply to you.

13. Changes

We may update these Terms from time to time. The "Last updated" date will change when we do. Significant changes will be announced on the site. If you continue to use LoL Tracker after an update, the updated Terms apply, except where applicable law requires a different acceptance process.

14. Governing law

These Terms are governed by the laws applicable to the operator of LoL Tracker. If you are a consumer, mandatory protection rules in your country of residence remain available to you and are not displaced by this clause.

15. Contact

Questions about these Terms? Email brice.eliasse@gmail.com or use the contact page.

Teams

1,521

Players

7,363

Games

26,880

Instant GamingRazer

LoL-Tracker isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.