

Aatrox Build, Counter and 5v5 Team Stats
Aatrox is a B 5-stack pick (48.6% WR) when your draft covers its needs.
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Aatrox build overview
Build path
Runes
Spells
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Aatrox build overview
The build overview below shows the most common final items, rune pages and early completed items squads choose on Aatrox. Because team games snowball differently from solo lanes, popularity and winrate are shown separately — a frequent item is not always the highest winrate choice when your five-stack plays around coordinated objectives.
Aatrox overview
Aatrox is a Top pick in our tracked 5v5 team pool with a 48.6% winrate, 0.7% pick rate and 7.1% ban rate on patch all (Emerald+). Based on 282 coordinated picks from real squad games, this page highlights draft fit, role usage and team patterns rather than solo queue habits. Aatrox currently ranks B tier in this filtered sample.
Aatrox Top has a 49% win rate with 0.7% pick rate and 7.1% ban rate in Emerald+ on patch all. This page is based on 282 tracked 5-stack picks from 3,791 team games, so the useful reads are team synergies, matchups, role usage and coordinated Flex patterns, not generic solo queue habits. It is currently ranked B tier in this filtered pool.
Aatrox 5v5 winrate
Aatrox's 5v5 winrate sits at 48.6% across 282 tracked picks, with daily trend charts below showing how pick, ban and win rates evolve. Patch markers help you spot whether recent balance changes shifted the champion's team value — without claiming live patch accuracy beyond what our sample supports.
Aatrox counters
Against Ashe, Caitlyn, Malzahar, Aatrox tends to lose more than its baseline winrate in tracked 5v5 games. Use these team matchup reads when planning bans and lane assignments — they reflect how coordinated squads actually struggle, not theoretical lane matchups from solo stats sites.
Best teammates with Aatrox
Aatrox pairs best with MasterYi in our 5v5 sample — champions that lift the team's winrate when drafted together. Synergy lift is measured against Aatrox's own winrate, so you see which allies genuinely amplify coordinated play rather than generic duo recommendations.








