

Team-focused Brand data from 3,558 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Brand has an observed 47.2% win rate as Support in the current sample.
Items for the selected keystone (2649 games).
Most observed exact rune page per keystone.
Who Brand beats and struggles against in Master+ coordinated games.
Brand counters lists the best and worst picks versus Brand in Master+ coordinated 5v5.
Build around Brand Support: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Brand a good team or soloQ champ?
Team≈SoloQ




Similar win rates
Brand converts similarly in SoloQ and Master+ team queues. The Master+ profile shows how the coordinated games look.
Data-backed notes from the Brand Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 26.22, Brand is tracked primarily as Support across 3,558 games with an observed 47.2% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Brand appears most frequently in Scaling Teamfight drafts across 1,387 observed games in that style.