Early Snowball
Weak if missing winning lanes.
Push lane advantages into invades, dives, plates, and first objectives.
Convert gold leads into towers before the enemy reaches scaling items.
Avoid slow equal fights if the comp has been outscaled.


Arrive first and force enemies through poke before objectives.
Arrive first and force enemies through poke before objectives.
Needs magic damage.
Avoid hard counterpicks.
Similar performance in both environments
Push lane advantages into invades, dives, plates, and first objectives.
Convert gold leads into towers before the enemy reaches scaling items.
Avoid slow equal fights if the comp has been outscaled.
Among 84 comparable Top champions.
Three bounded line-ups: the champion is locked, alternatives stay compact, and the score is draft fit, not win probability.
Weak if missing winning lanes.
Push lane advantages into invades, dives, plates, and first objectives.
Convert gold leads into towers before the enemy reaches scaling items.
Avoid slow equal fights if the comp has been outscaled.
Weak if missing long range damage.
Use lane priority to place vision before objective spawns.
Hold mid wave, set traps around river, and force enemies to walk through skillshots.
Do not start short-range 5v5 fights before landing poke.
Weak if missing scaling damage.
Preserve health, waves, and summoners instead of chasing low-value fights.
Group for necessary objectives only when item spikes are available.
Force decisive 5v5s around soul, Baron, and Elder with item advantages.
Lane, composition and blind-draft bans use separate reasons.
Malphite is a recurring SoloQ counter profile for Jayce.
Mordekaiser is a recurring SoloQ counter profile for Jayce.
Alistar matches the profile of champions that punish hard counterpicks.
Only roles with enough analyzed games are shown here. Tiny samples are hidden from the public page.
These pages summarize high-elo coordinated 5v5 games. Public scouting sections use raw game counts for readability; weighted games remain in the methodology because lower-confidence sources count less.
Ranked 5v5 is treated as the highest-confidence coordinated 5-player source.
Flex 5 confirmed means the same five-player group was detected across multiple games.
Flex 5 candidate is useful high-elo Flex signal, weighted lower until confirmed.
Role rankings require at least 100 raw games and 75 weighted games for each comparable champion. Secondary roles require at least 100 raw games and 50 weighted games.