Shadow Call
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
5.6 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why Golfinho Ninja is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Golfinho Ninja scored above 8/10 5 times!
Want more details? How's MVP-Score calculated ?
Why Pelicano Jedi is your most improving player ?
This shows who has the most progression over time. Pelicano Jedi has been getting better game after game, with an improvement rate of 0.1 !
Why Nicolaci is your most unstable player ?
This shows who has the most inconsistent performance. Nicolaci can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.7!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
Herald: +-11% WR for you when secured vs +25% Master+ average. Work mid-game conversion instead of forcing without setup.
Kled (TOP, tier A): 88% WR over 8 games. Solid pick for you.
Champion stats →Nami (SUPPORT, tier A): 67% WR over 6 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
First Grubs in 70% of games. Observed WR difference: 71.7 pts (reference: 12 pts). No statistically supported weakness in the current sample.
- +You secure first Grubs in 70% of games in the current sample.
- +First-Grubs rate (70%) is clearly above the reference (45%).
- +Winrate is 84% in games with first Grubs vs 13% without (71.7 pts observed difference).
- →Only 19 games include first Grubs; at least 10 are required to compare winrates reliably.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games)
See the numbers
- First secure: 70% of team games (19 with first) · reference: 45%
- WR with first secure: 84% · without: 13%
- Observed WR difference: 71.7 pts (team) · 12 pts (reference) · gap: +59.7 pts
- Team split: 19 with first · 8 without
- Reference split: 803 with first · 973 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
High damage output
Mixed profile vs other teams
Mixed profile vs other teams
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Even laning @10 — first move on Herald/drag often decides tempo.
Ahead @15 on average — press with vision before objectives spawn.
Plate trade is even — small gains add up if you crash on time.
A few throws from ahead — review what you do in the 2 minutes after a lead.
Pool meta profile
Your pool fits the current meta well.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

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