FiveStack
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
5.8 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why Millkyway is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Millkyway scored above 8/10 10 times!
Want more details? How's MVP-Score calculated ?
Why uncle kuncle is your most improving player ?
This shows who has the most progression over time. uncle kuncle has been getting better game after game, with an improvement rate of 0.6 !
Why Roxtron is your most unstable player ?
This shows who has the most inconsistent performance. Roxtron can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.3!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
Dragon: +10% WR for you when secured vs +22% Master+ average. Work mid-game conversion instead of forcing without setup.
Zeri (BOTTOM, tier A): 64% WR over 44 games. Solid pick for you.
Champion stats →Viktor (MIDDLE, tier A): 63% WR over 24 games. Solid pick for you.
Champion stats →Thresh (SUPPORT, tier A): 60% WR over 10 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
You secure first Tower in 51% of games. You average 6.45 towers/game vs 5.81 for the reference. Winrate is 92% with first vs 30% without (61.2 pts observed difference).
- +You secure first Tower in 51% of games in the current sample.
- +You average 6.45 towers/game — above the reference (5.81).
- +Observed WR difference (61.2 pts) exceeds the reference (36.4 pts).
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)
See the numbers
- First secure: 51% of team games (24 with first) · reference: 48%
- Objectives per game: 6.45 towers (team) · 5.81 (reference)
- WR with first secure: 92% · without: 30%
- Observed WR difference: 61.2 pts (team) · 36.4 pts (reference) · gap: +24.8 pts
- Team split: 24 with first · 23 without
- Reference split: 849 with first · 927 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Strong economy
Mixed profile vs other teams
Mixed profile vs other teams
High damage output
Strong vision output
Duo synergies
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Even laning @10 — first move on Herald/drag often decides tempo.
Ahead @15 on average — press with vision before objectives spawn.
You donate plates — match crash timing or swap sides.
A few throws from ahead — review what you do in the 2 minutes after a lead.
Pool meta profile
Your pool fits the current meta well.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

Claim this team to unlock full insights, auto-tracking and start climbing the leaderboard
100% Free • No credit card • 30 seconds

You're viewing an unclaimed team page.
Claim this team for free and you get the real deal: live refreshes, full match history, and every stat we hide on the preview.

