Atomeus
MVP-Score averages
MVP-Score evolution
5.3 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why Ryûuk is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Ryûuk scored above 8/10 3 times!
Want more details? How's MVP-Score calculated ?
Why Dr Moji is your most improving player ?
This shows who has the most progression over time. Dr Moji has been getting better game after game, with an improvement rate of 0.1 !
Why Ami de la forêt is your most unstable player ?
This shows who has the most inconsistent performance. Ami de la forêt can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.3!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
tower: +19% WR for you when secured vs +36% Master+ average. Work mid-game conversion instead of forcing without setup.
Janna (SUPPORT, tier A): 57% WR over 7 games. Solid pick for you.
Champion stats →Ziggs (BOTTOM, tier A): 67% WR over 6 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
You secure first Herald in 61% of games. You average 0.61 heralds/game vs 0.4 for the reference. Winrate is 91% with first vs 29% without (62.3 pts observed difference).
- +You secure first Herald in 61% of games in the current sample.
- +First-Herald rate (61%) is clearly above the reference (40%).
- +You average 0.61 heralds/game — clearly above the reference (0.4).
- →Sample size is still limited (22 with / 14 without first Herald).
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (143738 team-sides)
See the numbers
- First secure: 61% of team games (22 with first) · reference: 40%
- Objectives per game: 0.61 heralds (team) · 0.4 (reference)
- WR with first secure: 91% · without: 29%
- Observed WR difference: 62.3 pts (team) · 24.8 pts (reference) · gap: +37.6 pts
- Team split: 22 with first · 14 without
- Reference split: 719 with first · 1057 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Strong economy
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Even laning @10 — first move on Herald/drag often decides tempo.
Even @15 — one good setup wins the next 5 minutes.
Plate trade is even — small gains add up if you crash on time.
Clean closing when ahead — vision and plates after a lead.
Pool meta profile
Your pool fits the current meta well.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.
AI coach
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Damage share
Who carries the team damage across your Flex games.
- Ami de la for…20%
- Ryûuk24%
- Dr Moji8%
- Under95327%
- HU60F321%
- LeNoisette19%
Totals can differ from 100% because dead teammates or sub-dummy games are averaged out.
Player profiles
For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.
What's different when you win?
Team averages comparing the 24 games you won against the 12 you lost.
| Metric | Wins | Losses | Delta |
|---|---|---|---|
| Damage / min (team) | 3694 | 3420 | +274 |
| KDA (avg per player) | 5.97 | 2.14 | +3.83 |
| Vision / min | 1.02 | 1.04 | -0.02 |
| Kills (team total) | 32.9 | 23.1 | +9.8 |
| Deaths (team total) | 22.2 | 35.9 | -13.7 |
| Duration | 29.0 min | 32.3 min | -3.3 min |

