This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Fenrir scored above 8/10 5 times!
Want more details? How's MVP-Score calculated ?
This shows who has the most progression over time. Orkyy has been getting better game after game, with an improvement rate of -0.0 !
This shows who has the most inconsistent performance. Orkyy can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 2.1!
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
What to keep, change or watch — based on your recent games.
Benchmarked against high-elo coordinated Flex and Ranked 5v5 games.
Your team converts leads at 89%, compared with 79% in the Master+ benchmark (9 games).
Your team wins 13% of games behind at 15, compared with 21% in the Master+ benchmark (8 games).
First Dragon is secured in 36% of your games, -14 pp vs the Master+ benchmark (50%, 28 games).
First tower is secured in 39% of your games, -11 pp vs the Master+ benchmark (50%, 28 games).
Ideas for your next drafts and games.
Herald: +62% WR for you vs +24% Master+ — your edge, keep prioritizing it.
Sivir (BOTTOM, tier A): 86% WR over 7 games. Solid pick for you.
Champion stats →Nocturne (JUNGLE, tier A): 60% WR over 5 games. Solid pick for you.
Champion stats →Compared to 897,448 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
The team wins 90% of games where it secures Herald (10 games). · +25 pp
First-Herald rate is similar (36% vs 40%). Total volume is 0.36 heralds/game vs 0.4 for the reference — the gap appears on subsequent secures, not the first.
Review games where the first secure was even but later secures were missed.
WR association vs Master+ Flex/Ranked 5v5 benchmark (615008 team-sides)
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Strong economy
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Slow start @10 — avoid coin-flip fights until waves crash.
Bleeding gold @15 — stabilize side waves before contesting.
You donate plates — match crash timing or swap sides.
Rare throws from ahead — leads usually stick.
Your pool fits the current meta well.
Your most common draft shapes — last 3 comps per archetype.
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Who carries the team damage across your Flex games.
For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.
Team averages comparing the 8 games you won against the 8 you lost.
| Metric | Wins | Losses | Delta |
|---|---|---|---|
| Damage / min (team) | 4084 | 2610 | +1473 |
| KDA (avg per player) | 7.91 | 1.63 | +6.28 |
| Vision / min | 1.41 | 1.08 | +0.34 |
| Kills (team total) | 40.4 | 17.6 | +22.8 |
| Deaths (team total) | 20.8 | 26.6 | -5.9 |
| Duration | 30.3 min | 23.8 min | +6.5 min |