TRYHARDTeam

Avengers

MVP-Score averages

MVP-Score evolution

Last
sessions
Fenrir
JackPivert
NitBadger
Orkyy
Taay
Overview

Global statistics

A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.

Team insights

Team insights

What to keep, change or watch — based on your recent games.

For your team

Ideas for your next drafts and games.

grubs: +-15% WR for you when secured vs +12% Master+ average. Work mid-game conversion instead of forcing without setup.

Fenrir · Top
1 off-meta picks · 50% avg WR — try these instead.
Patch 16.13
Taay · Jungle
1 off-meta picks · 20% avg WR — try these instead.
Patch 16.14
NitBadger · ADC
1 off-meta picks · 50% avg WR — try these instead.
Patch 16.13

Objectives vs other teams

Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.

Observed winrate difference (with first vs without) in percentage points.

YouOthers
81 pts54 pts27 pts0 pts
Baron
Low first-Baron access, positive winrate association when secured

First Baron in 31% of games vs 42% for the reference. When secured first, winrate is 100% vs 27% without (72.7 pts). The data do not show whether low access is traded for gains elsewhere.

First secure
31%
Objectives per game
0.38 / 0.54
WR with first
100%
WR without first
27%
Observed diff
+72.7 pts
Others' diff
+45.8 pts
Diff vs Others
+26.9 pts
Team sample
16g
Benchmark sample
1776g
What's working
  • +You secure first Baron in 31% of games in the current sample.
  • +Winrate is 100% in games with first Baron vs 27% without (72.7 pts observed difference).
  • +Observed WR difference (72.7 pts) exceeds the reference (45.8 pts).
What to review
  • First-Baron rate (31%) is clearly below the reference (42%).
  • Total volume is 0.38 barons/game — clearly below the reference (0.54).
  • Only 5 games include first Baron; at least 10 are required to compare winrates reliably.
Recommendation

Review games where first Baron was conceded and note what measurable gains were obtained elsewhere.

WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (157712 team-sides)

See the numbers
  • First secure: 31% of team games (5 with first) · reference: 42%
  • Objectives per game: 0.38 barons (team) · 0.54 (reference)
  • WR with first secure: 100% · without: 27%
  • Observed WR difference: 72.7 pts (team) · 45.8 pts (reference) · gap: +26.9 pts
  • Team split: 5 with first · 11 without
  • Reference split: 746 with first · 1030 without
  • Draft fit: Scaling Teamfight

Roster vs others

One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).

Others
Fenrir
Top · 16g
+86 GPM
+3.89 KDA
BehindAhead

Strong economy

Taay
Jungle · 16g
-265 DPM
-39 GPM
BehindAhead

Mixed profile vs other teams

Orkyy
Mid · 16g
-145 DPM
-21 GPM
BehindAhead

Mixed profile vs other teams

NitBadger
ADC · 15g
-136 DPM
+2 GPM
BehindAhead

Mixed profile vs other teams

JackPivert
Support · 16g
-1.32 KDA
0 vision/min
BehindAhead

Mixed profile vs other teams

Early game pulse

How your laning and first 15 minutes look across your sample — gold leads, plates and throws.

10'
@10
-21
Kill diff 0

Even laning @10 — first move on Herald/drag often decides tempo.

15'
@15
-425
Kill diff +1

Bleeding gold @15 — stabilize side waves before contesting.

Plates
0
7 taken · 7 lost / game

Plate trade is even — small gains add up if you crash on time.

Vision
13.4 / 4.2
Wards / player (avg)

Clean closing when ahead — vision and plates after a lead.

Pool meta profile

Your pool fits the current meta well.

Orkyy
Meta score 61/100 · from SoloQ tiers on their picks
NeekoA
OriannaD
JackPivert
Meta score 70/100 · from SoloQ tiers on their picks
LeonaA
RakanA
NautilusB
Fenrir
Meta score 60/100 · from SoloQ tiers on their picks
GangplankB
NitBadger
Meta score 60/100 · from SoloQ tiers on their picks
MissFortuneB
ApheliosB
Taay
Meta score 60/100 · from SoloQ tiers on their picks
ZacB
Off-metaMeta slave

Side winrate

Blue50%
4W–4L · 8 games
Red50%
4W–4L · 8 games

Summoner spells

2+ Ignites50%
16 games

Draft archetypes

Your most common draft shapes — last 3 comps per archetype.

Virtual coach

AI coach

Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.

How does our virtual coach work?
Impact map

Damage share

Who carries the team damage across your Flex games.

Top
Fenrir
33%
  • Fenrir33%
  • Taay15%
  • NitBadger21%
  • Orkyy23%
  • JackPivert8%
Individual focus

Player profiles

For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.

Above teamBelow teamAround average(darker = bigger gap)
Fenrir icon
Fenrir
MVP 6.6
Farming+21%
Vision-11%
KP+8%
KDA+43%
Utility-65%
Damage+67%
Taay icon
Taay
MVP 5.9
Farming-1%
Vision-12%
KP+22%
KDA+32%
Utility+267%
Damage-31%
NitBadger icon
NitBadger
MVP 5.2
Farming+15%
Vision-29%
KP-3%
KDA-5%
Utility-210%
Damage+11%
Orkyy icon
Orkyy
MVP 5.0
Farming-2%
Vision-23%
KP-11%
KDA-13%
Utility+4%
Damage+11%
JackPivert icon
JackPivert
MVP 4.7
Farming-32%
Vision+75%
KP-16%
KDA-57%
Utility+4%
Damage-59%
Win vs Loss

What's different when you win?

Team averages comparing the 8 games you won against the 8 you lost.

MetricWinsLossesDelta
Damage / min (team)40842610+1473
KDA (avg per player)7.911.63+6.28
Vision / min1.411.08+0.34
Kills (team total)40.417.6+22.8
Deaths (team total)20.826.6-5.9
Duration30.3 min23.8 min+6.5 min
Teams

838

Players

4,067

Games

14,593

Razer

LoL-Tracker isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.