TRYHARDTeam

Entropy

MVP-Score averages

MVP-Score evolution

Last
sessions
Dayuki
FooFighters
kâkou
Moonlight Sonata
Sunlight Lenka
Overview

Global statistics

A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.

Team insights

Team insights

What to keep, change or watch — based on your recent games.

For your team

Ideas for your next drafts and games.

Baron: +38% WR for you when secured vs +46% Master+ average. Work mid-game conversion instead of forcing without setup.

Objectives vs other teams

Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.

Observed winrate difference (with first vs without) in percentage points.

YouOthers
96 pts64 pts32 pts0 pts
Herald
Strong first-Herald access and above-average volume

You secure first Herald in 54% of games. You average 0.54 heralds/game vs 0.4 for the reference. Winrate is 86% with first vs 0% without (85.7 pts observed difference).

First secure
54%
Objectives per game
0.54 / 0.4
WR with first
86%
WR without first
0%
Observed diff
+85.7 pts
Others' diff
+24.8 pts
Diff vs Others
+60.9 pts
Team sample
13g
Benchmark sample
1776g
What's working
  • +You secure first Herald in 54% of games in the current sample.
  • +First-Herald rate (54%) is clearly above the reference (40%).
  • +You average 0.54 heralds/game — clearly above the reference (0.4).
What to review
  • Only 7 games include first Herald; at least 10 are required to compare winrates reliably.
  • WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.

WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)

See the numbers
  • First secure: 54% of team games (7 with first) · reference: 40%
  • Objectives per game: 0.54 heralds (team) · 0.4 (reference)
  • WR with first secure: 86% · without: 0%
  • Observed WR difference: 85.7 pts (team) · 24.8 pts (reference) · gap: +60.9 pts
  • Team split: 7 with first · 6 without
  • Reference split: 719 with first · 1057 without
  • Draft fit: Scaling Teamfight

Roster vs others

One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).

Others
FooFighters
Top · 13g
-20 GPM
-1.03 KDA
BehindAhead

Mixed profile vs other teams

Dayuki
Jungle · 13g
-26 GPM
-17 DPM
BehindAhead

Mixed profile vs other teams

kâkou
Mid · 13g
-28 DPM
+17 GPM
BehindAhead

Mixed profile vs other teams

Murmuring Sorrow
ADC · 13g
-89 DPM
+11 GPM
BehindAhead

Mixed profile vs other teams

Moonlight Sonata
Support · 13g
+0.23 KDA
0 vision/min
BehindAhead

Strong vision output

Early game pulse

How your laning and first 15 minutes look across your sample — gold leads, plates and throws.

10'
@10
+1,310
Kill diff +2

You smash lane early — keep punishing before they scale.

15'
@15
+780
Kill diff +3

Ahead @15 on average — press with vision before objectives spawn.

Plates
+2
11 taken · 9 lost / game

You win the plate game — keep crashing waves into towers.

Vision
12.2 / 3.2
Wards / player (avg)

Clean closing when ahead — vision and plates after a lead.

Pool meta profile

Lots of off-meta picks — fine if you execute them.

kâkou
Meta score 44/100 · from SoloQ tiers on their picks
CassiopeiaC
Off-metaMeta slave

Draft archetypes

Your most common draft shapes — last 3 comps per archetype.

Virtual coach

AI coach

Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.

How does our virtual coach work?
Impact map

Damage share

Who carries the team damage across your Flex games.

Top
Murmuring S…
32%
  • Lionheart Len…28%
  • Moonlight Son…15%
  • Sunlight Lenka22%
  • Dayuki19%
  • kâkou23%
  • Murmuring Sor…32%
  • FooFighters20%

Totals can differ from 100% because dead teammates or sub-dummy games are averaged out.

Individual focus

Player profiles

For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.

Above teamBelow teamAround average(darker = bigger gap)
Lionheart Lenka icon
Lionheart Lenka
MVP 8.7
Farming+33%
Vision-19%
KP+31%
KDA+252%
Utility-22%
Damage+40%
Moonlight Sonata icon
Moonlight Sonata
MVP 6.6
Farming-26%
Vision+165%
KP+17%
KDA+13%
Utility+925%
Damage-33%
Sunlight Lenka icon
Sunlight Lenka
MVP 5.0
Farming+6%
Vision-25%
KP-9%
KDA-15%
Utility-49%
Damage-1%
Dayuki icon
Dayuki
MVP 4.9
Farming-7%
Vision+8%
KP-4%
KDA-29%
Utility+5%
Damage-13%
kâkou icon
kâkou
MVP 4.8
Farming-3%
Vision-36%
KP-6%
KDA-22%
Utility+282%
Damage+6%
Murmuring Sorrow icon
Murmuring Sorrow
MVP 3.9
Farming+10%
Vision-57%
KP+9%
KDA-106%
Utility-1092%
Damage+11%
FooFighters icon
FooFighters
MVP 3.5
Farming-13%
Vision-35%
KP-39%
KDA-93%
Utility-49%
Damage-10%
Win vs Loss

What's different when you win?

Team averages comparing the 6 games you won against the 7 you lost.

MetricWinsLossesDelta
Damage / min (team)41283285+843
KDA (avg per player)7.191.43+5.76
Vision / min1.351.03+0.32
Kills (team total)34.521.4+13.1
Deaths (team total)19.339.3-20.0
Duration24.9 min25.8 min-0.9 min
Teams

979

Players

4,703

Games

17,453

Razer

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