Entropy
MVP-Score averages
MVP-Score evolution
4.9 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why Dayuki is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Dayuki scored above 8/10 3 times!
Want more details? How's MVP-Score calculated ?
Why kâkou is your most improving player ?
This shows who has the most progression over time. kâkou has been getting better game after game, with an improvement rate of 0.4 !
Why kâkou is your most unstable player ?
This shows who has the most inconsistent performance. kâkou can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.9!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
Baron: +38% WR for you when secured vs +46% Master+ average. Work mid-game conversion instead of forcing without setup.
Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
You secure first Herald in 54% of games. You average 0.54 heralds/game vs 0.4 for the reference. Winrate is 86% with first vs 0% without (85.7 pts observed difference).
- +You secure first Herald in 54% of games in the current sample.
- +First-Herald rate (54%) is clearly above the reference (40%).
- +You average 0.54 heralds/game — clearly above the reference (0.4).
- →Only 7 games include first Herald; at least 10 are required to compare winrates reliably.
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)
See the numbers
- First secure: 54% of team games (7 with first) · reference: 40%
- Objectives per game: 0.54 heralds (team) · 0.4 (reference)
- WR with first secure: 86% · without: 0%
- Observed WR difference: 85.7 pts (team) · 24.8 pts (reference) · gap: +60.9 pts
- Team split: 7 with first · 6 without
- Reference split: 719 with first · 1057 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Strong vision output
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
You smash lane early — keep punishing before they scale.
Ahead @15 on average — press with vision before objectives spawn.
You win the plate game — keep crashing waves into towers.
Clean closing when ahead — vision and plates after a lead.
Pool meta profile
Lots of off-meta picks — fine if you execute them.
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.
AI coach
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Damage share
Who carries the team damage across your Flex games.
- Lionheart Len…28%
- Moonlight Son…15%
- Sunlight Lenka22%
- Dayuki19%
- kâkou23%
- Murmuring Sor…32%
- FooFighters20%
Totals can differ from 100% because dead teammates or sub-dummy games are averaged out.
Player profiles
For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.
What's different when you win?
Team averages comparing the 6 games you won against the 7 you lost.
| Metric | Wins | Losses | Delta |
|---|---|---|---|
| Damage / min (team) | 4128 | 3285 | +843 |
| KDA (avg per player) | 7.19 | 1.43 | +5.76 |
| Vision / min | 1.35 | 1.03 | +0.32 |
| Kills (team total) | 34.5 | 21.4 | +13.1 |
| Deaths (team total) | 19.3 | 39.3 | -20.0 |
| Duration | 24.9 min | 25.8 min | -0.9 min |

