PROTeam

GOATESQUES

MVP-Score averages

MVP-Score evolution

Last
sessions
Bepø
FAMINE
inoudam
Maladie
ReD Of GreeD
YOP Lune Glaçée
お前はもう死んでいる
Overview

Global statistics

A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.

Team insights

Team insights

What to keep, change or watch — based on your recent games.

For your team

Ideas for your next drafts and games.

Baron: +-30% WR for you when secured vs +46% Master+ average. Work mid-game conversion instead of forcing without setup.

Objectives vs other teams

Compared to 1,827 other Flex 5/Ranked 5s teams in our benchmark pool.

Observed winrate difference (with first vs without) in percentage points.

YouOthers
76 pts50 pts25 pts0 pts
Dragon
No clear weakness on Dragon in the current sample

First Dragon in 38% of games. Observed WR difference: 67.5 pts (reference: 21.9 pts). No statistically supported weakness in the current sample.

First secure
38%
Objectives per game
2.38 / 1.95
WR with first
80%
WR without first
13%
Observed diff
+67.5 pts
Others' diff
+21.9 pts
Diff vs Others
+45.6 pts
Team sample
13g
Benchmark sample
1827g
What's working
  • +You secure first Dragon in 38% of games in the current sample.
  • +You average 2.38 dragons/game — above the reference (1.95).
  • +Winrate is 80% in games with first Dragon vs 13% without (67.5 pts observed difference).
What to review
  • First-Dragon rate (38%) is clearly below the reference (55%).
  • Only 5 games include first Dragon; at least 10 are required to compare winrates reliably.
  • WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.

WR association vs LoL-Tracker team benchmark (1827 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (163814 team-sides)

See the numbers
  • First secure: 38% of team games (5 with first) · reference: 55%
  • Objectives per game: 2.38 dragons (team) · 1.95 (reference)
  • WR with first secure: 80% · without: 13%
  • Observed WR difference: 67.5 pts (team) · 21.9 pts (reference) · gap: +45.6 pts
  • Team split: 5 with first · 8 without
  • Reference split: 1010 with first · 817 without
  • Draft fit: Scaling Teamfight

Roster vs others

One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).

Others
FAMINE
Top · 11g
+30 GPM
-22.1 pts damage share
BehindAhead

Strong economy

Bepø
Jungle · 13g
+70 DPM
-59 GPM
BehindAhead

Mixed profile vs other teams

お前はもう死んでいる
ADC · 11g
-306 DPM
-118 GPM
BehindAhead

Mixed profile vs other teams

inoudam
Support · 13g
-1.64 KDA
-1 vision/min
BehindAhead

Mixed profile vs other teams

Early game pulse

How your laning and first 15 minutes look across your sample — gold leads, plates and throws.

10'
@10
+140
Kill diff 0

Even laning @10 — first move on Herald/drag often decides tempo.

15'
@15
-222
Kill diff -1

Even @15 — one good setup wins the next 5 minutes.

Plates
0
0 taken · 0 lost / game

Plate trade is even — small gains add up if you crash on time.

!
Throws
1 throws
1 lost from ahead @15

Rare throws from ahead — leads usually stick.

Pool meta profile

Your pool fits the current meta well.

お前はもう死んでいる
Meta score 74/100 · from SoloQ tiers on their picks
YasuoA
inoudam
Meta score 48/100 · from SoloQ tiers on their picks
PantheonC
MorganaB
Off-metaMeta slave

Draft archetypes

Your most common draft shapes — last 3 comps per archetype.

Virtual coach

AI coach

Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.

How does our virtual coach work?
Impact map

Damage share

Who carries the team damage across your Flex games.

Top
Maladie
25%
  • Maladie25%
  • Bepø18%
  • FAMINE24%
  • inoudam18%
  • ReD Of GreeD19%
  • YOP Lune Glaç…21%
  • お前はもう死んでいる15%

Totals can differ from 100% because dead teammates or sub-dummy games are averaged out.

Individual focus

Player profiles

For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.

Above teamBelow teamAround average(darker = bigger gap)
Maladie icon
Maladie
MVP 7.0
Farming+4%
Vision+20%
KP+26%
KDA+54%
Utility+73%
Damage+27%
Bepø icon
Bepø
MVP 6.0
Farming-5%
Vision+39%
KP-1%
KDA+11%
Utility+18%
Damage-10%
FAMINE icon
FAMINE
MVP 5.6
Farming+9%
Vision-21%
KP-2%
KDA-2%
Utility-39%
Damage+21%
inoudam icon
inoudam
MVP 5.6
Farming-15%
Vision+55%
KP+8%
KDA-25%
Utility+34%
Damage-10%
ReD Of GreeD icon
ReD Of GreeD
MVP 5.5
Farming+9%
Vision-53%
KP-11%
KDA+7%
Utility+73%
Damage-3%
YOP Lune Glaçée icon
YOP Lune Glaçée
MVP 5.3
Farming+8%
Vision-42%
KP-2%
KDA+14%
Utility-106%
Damage+3%
お前はもう死んでいる icon
お前はもう死んでいる
MVP 4.3
Farming-9%
Vision+3%
KP-18%
KDA-59%
Utility-53%
Damage-28%
Win vs Loss

What's different when you win?

Team averages comparing the 5 games you won against the 8 you lost.

MetricWinsLossesDelta
Damage / min (team)42854501-216
KDA (avg per player)4.042.05+1.98
Vision / min1.031.11-0.08
Kills (team total)41.240.0+1.2
Deaths (team total)34.250.4-16.2
Duration32.0 min40.0 min-8.0 min
Teams

974

Players

4,678

Games

17,409

Razer

LoL-Tracker isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.