Hatsune Neeko's Squad
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
5.8 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why N/A is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. N/A scored above 8/10 N/A times!
Want more details? How's MVP-Score calculated ?
Why MatzeRaged is your most improving player ?
This shows who has the most progression over time. MatzeRaged has been getting better game after game, with an improvement rate of 1.4 !
Why M4GIC M4NGO is your most unstable player ?
This shows who has the most inconsistent performance. M4GIC M4NGO can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 0.9!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
Benchmarked against high-elo coordinated Flex and Ranked 5v5 games.
Your team wins 43% of games behind at 15, compared with 21% in the Master+ benchmark (7 games).
Your team is ahead at 15 in 50% of games, compared with 40% in the Master+ benchmark (22 games).
First Herald is secured in 54% of your games, +14 pp vs the Master+ benchmark (40%, 26 games).
Your team converts leads at 73%, compared with 79% in the Master+ benchmark (11 games).
For your team
Ideas for your next drafts and games.
tower: +11% WR for you when secured vs +38% Master+ average. Work mid-game conversion instead of forcing without setup.
Viktor (MIDDLE, tier A): 57% WR over 14 games. Solid pick for you.
Champion stats →Garen (TOP, tier A): 57% WR over 7 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 876,976 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
The team wins 90% of games where it secures Baron (10 games). · +12 pp
First Baron: 38% first-secure rate, 33.8 pts observed WR difference. Signals do not align clearly — more games or richer post-objective data would help.
- +You secure first Baron in 38% of games in the current sample.
- →First Baron is less strongly associated with winning for you (33.8 pts) than in the reference (45.6 pts).
- →Sample size is still limited (10 with / 16 without first Baron).
No single action is supported — gather more games or add post-objective metrics before changing calls.
WR association vs Master+ Flex/Ranked 5v5 benchmark (526266 team-sides)
See the numbers
- First secure: 38% of team games (10 with first) · reference: 38%
- Objectives per game: 0.54 barons (team) · 0.54 (reference)
- WR with first secure: 90% · without: 56%
- Observed WR difference: 33.8 pts (team) · 45.6 pts (reference) · gap: -11.8 pts
- Team split: 10 with first · 16 without
- Reference split: 199911 with first · 326355 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
High damage output
Mixed profile vs other teams
Strong vision output
Duo synergies
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Even laning @10 — first move on Herald/drag often decides tempo.
Even @15 — one good setup wins the next 5 minutes.
You donate plates — match crash timing or swap sides.
A few throws from ahead — review what you do in the 2 minutes after a lead.
Pool meta profile
Your pool fits the current meta well.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

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