PROTeam

INOUDAM DIFF

MVP-Score averages

MVP-Score evolution

Last
sessions
Bepø
FAMINE
inoudam
Maladie
お前はもう死んでいる
Overview

Global statistics

A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.

Team insights

Team insights

What to keep, change or watch — based on your recent games.

Objectives vs other teams

How much each first objective helps you win — compared to other Flex 5/Ranked 5s teams.

Not enough objective data to compare with other teams.

Roster vs others

One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).

Others
FAMINE
Top · 9g
+34 GPM
+0.22 KDA
BehindAhead

Strong economy

Maladie
Jungle · 9g
+409 DPM
-33 GPM
BehindAhead

Mixed profile vs other teams

inoudam
Mid · 9g
-134 DPM
-74 GPM
BehindAhead

Mixed profile vs other teams

お前はもう死んでいる
ADC · 9g
-314 DPM
-115 GPM
BehindAhead

Mixed profile vs other teams

Bepø
Support · 9g
-1 vision/min
-0.76 KDA
BehindAhead

Mixed profile vs other teams

Early game pulse

How your laning and first 15 minutes look across your sample — gold leads, plates and throws.

10'
@10
+419
Kill diff +1

Comfortable @10 — convert plates and prio before backing.

15'
@15
+145
Kill diff -1

Even @15 — one good setup wins the next 5 minutes.

Plates
0
0 taken · 0 lost / game

Plate trade is even — small gains add up if you crash on time.

!
Throws
1 throws
1 lost from ahead @15

Rare throws from ahead — leads usually stick.

Pool meta profile

Your pool fits the current meta well.

お前はもう死んでいる
Meta score 74/100 · from SoloQ tiers on their picks
YasuoA
Off-metaMeta slave

Draft archetypes

Your most common draft shapes — last 3 comps per archetype.

Virtual coach

AI coach

Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.

How does our virtual coach work?
Impact map

Damage share

Who carries the team damage across your Flex games.

Top
Maladie
25%
  • Maladie25%
  • Bepø19%
  • FAMINE24%
  • inoudam18%
  • お前はもう死んでいる15%
Individual focus

Player profiles

For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.

Above teamBelow teamAround average(darker = bigger gap)
Maladie icon
Maladie
MVP 7.3
Farming+5%
Vision+9%
KP+28%
KDA+58%
Utility+59%
Damage+28%
Bepø icon
Bepø
MVP 6.3
Farming-1%
Vision+32%
KP-2%
KDA+11%
Utility0%
Damage-8%
FAMINE icon
FAMINE
MVP 5.9
Farming+13%
Vision-33%
KP-7%
KDA+8%
Utility-48%
Damage+23%
inoudam icon
inoudam
MVP 5.4
Farming-11%
Vision-1%
KP+3%
KDA-24%
Utility+45%
Damage-14%
お前はもう死んでいる icon
お前はもう死んでいる
MVP 4.5
Farming-6%
Vision-8%
KP-22%
KDA-53%
Utility-55%
Damage-29%
Win vs Loss

What's different when you win?

Team averages comparing the 4 games you won against the 5 you lost.

MetricWinsLossesDelta
Damage / min (team)40674672-605
KDA (avg per player)4.422.19+2.23
Vision / min1.031.18-0.15
Kills (team total)36.341.2-5.0
Deaths (team total)26.052.4-26.4
Duration28.6 min41.2 min-12.6 min
Teams

974

Players

4,678

Games

17,409

Razer

LoL-Tracker isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.