FREETeam

Clutch

Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.

12W/5L

MVP-Score averages

MVP-Score evolution

Last
sessions
Passion
느리게 피어나는 꽃
병 현
아 알아서한다구요
왔다맨
Overview

Global statistics

A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.

Team insights

Team insights

What to keep, change or watch — based on your recent games.

For your team

Ideas for your next drafts and games.

Dragon: +15% WR for you when secured vs +22% Master+ average. Work mid-game conversion instead of forcing without setup.

Shen (TOP, tier A): 69% WR over 16 games. Solid pick for you.

Champion stats

Objectives vs other teams

Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.

Observed winrate difference (with first vs without) in percentage points.

YouOthers
62 pts42 pts21 pts0 pts
Baron
Strong first-Baron access and above-average volume

You secure first Baron in 47% of games. You average 0.71 barons/game vs 0.54 for the reference. Winrate is 100% with first vs 44% without (55.6 pts observed difference).

First secure
47%
Objectives per game
0.71 / 0.54
WR with first
100%
WR without first
44%
Observed diff
+55.6 pts
Others' diff
+45.8 pts
Diff vs Others
+9.7 pts
Team sample
17g
Benchmark sample
1776g
What's working
  • +You secure first Baron in 47% of games in the current sample.
  • +First-Baron rate (47%) is slightly above the reference (42%).
  • +You average 0.71 barons/game — clearly above the reference (0.54).
What to review
  • Only 8 games include first Baron; at least 10 are required to compare winrates reliably.
  • WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.

WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)

See the numbers
  • First secure: 47% of team games (8 with first) · reference: 42%
  • Objectives per game: 0.71 barons (team) · 0.54 (reference)
  • WR with first secure: 100% · without: 44%
  • Observed WR difference: 55.6 pts (team) · 45.8 pts (reference) · gap: +9.7 pts
  • Team split: 8 with first · 9 without
  • Reference split: 746 with first · 1030 without
  • Draft fit: Scaling Teamfight

Roster vs others

One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).

Others
느리게 피어나는 꽃
Top · 17g
-48 GPM
-2 CS/min
BehindAhead

Mixed profile vs other teams

아 알아서한다구요
Jungle · 17g
+202 DPM
+42 GPM
BehindAhead

Mixed profile vs other teams

병 현
Mid · 17g
+127 DPM
+65 GPM
BehindAhead

High damage output

왔다맨
ADC · 17g
-163 DPM
-29 GPM
BehindAhead

Mixed profile vs other teams

Passion
Support · 17g
+1.13 KDA
-1 vision/min
BehindAhead

Mixed profile vs other teams

Early game pulse

How your laning and first 15 minutes look across your sample — gold leads, plates and throws.

10'
@10
+562
Kill diff +2

Comfortable @10 — convert plates and prio before backing.

15'
@15
+632
Kill diff +4

Ahead @15 on average — press with vision before objectives spawn.

Plates
0
4 taken · 4 lost / game

Plate trade is even — small gains add up if you crash on time.

Vision
11.6 / 4.6
Wards / player (avg)

Clean closing when ahead — vision and plates after a lead.

Pool meta profile

Your pool fits the current meta well.

느리게 피어나는 꽃
Meta score 74/100 · from SoloQ tiers on their picks
ShenA
병 현
Meta score 65/100 · from SoloQ tiers on their picks
IreliaB
AhriA
Passion
Meta score 70/100 · from SoloQ tiers on their picks
ThreshA
KarmaB
AhriA
Off-metaMeta slave

Draft archetypes

Your most common draft shapes — last 3 comps per archetype.

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