Aimer's Squad
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
5.2 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why ARMAO is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. ARMAO scored above 8/10 3 times!
Want more details? How's MVP-Score calculated ?
Why ARMAO is your most improving player ?
This shows who has the most progression over time. ARMAO has been getting better game after game, with an improvement rate of 1.2 !
Why ARMAO is your most unstable player ?
This shows who has the most inconsistent performance. ARMAO can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.8!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
Benchmarked against high-elo coordinated Flex and Ranked 5v5 games.
First Baron is secured in 45% of your games, +7 pp vs the Master+ benchmark (38%, 11 games).
For your team
Ideas for your next drafts and games.
Baron: +30% WR for you when secured vs +46% Master+ average. Work mid-game conversion instead of forcing without setup.
Objectives vs other teams
Compared to 805,064 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
The team wins 100% of games where it secures Tower (5 games). · +31 pp
First Tower in 45% of games. Observed WR difference: 66.7 pts (reference: 38.5 pts). No statistically supported weakness in the current sample.
- +You secure first Tower in 45% of games in the current sample.
- +Winrate is 100% in games with first Tower vs 33% without (66.7 pts observed difference).
- +Observed WR difference (66.7 pts) exceeds the reference (38.5 pts).
- →First-Tower rate (45%) is slightly below the reference (50%).
- →Only 5 games include first Tower; at least 10 are required to compare winrates reliably.
WR association vs Master+ Flex/Ranked 5v5 benchmark (225630 team-sides)
See the numbers
- First secure: 45% of team games (5 with first) · reference: 50%
- Objectives per game: 5.27 towers (team) · 5.82 (reference)
- WR with first secure: 100% · without: 33%
- Observed WR difference: 66.7 pts (team) · 38.5 pts (reference) · gap: +28.1 pts
- Team split: 5 with first · 6 without
- Reference split: 112657 with first · 112973 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
High damage output
Mixed profile vs other teams
Strong vision output
Pool meta profile
A mix of meta picks and comfort champions.
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

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