FREETeam

Coach ChuzzyGuns's Squad

Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.

6W/4L

MVP-Score averages

MVP-Score evolution

Last
sessions
Coach ChuzzyGuns
Edon Sako
Halls
MOW
Terraria2
yourboifroggy
Overview

Global statistics

A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.

Team insights

Team insights

What to keep, change or watch — based on your recent games.

Benchmarked against high-elo coordinated Flex and Ranked 5v5 games.

For your team

Ideas for your next drafts and games.

grubs: +0% WR for you when secured vs +13% Master+ average. Work mid-game conversion instead of forcing without setup.

Vladimir (MIDDLE, tier A): 71% WR over 7 games. Solid pick for you.

Champion stats

Objectives vs other teams

Compared to 1,827 other Flex 5/Ranked 5s teams in our benchmark pool.

Observed winrate difference (with first vs without) in percentage points.

YouOthers
90 pts60 pts30 pts0 pts
Tower
Tower
Secured+2 pp
You 50%Others 48%
Winrate with
You 100%Others 74%

The team wins 100% of games where it secures Tower (5 games). · +26 pp

No clear weakness on Tower in the current sample

First Tower in 50% of games. Observed WR difference: 80 pts (reference: 36.6 pts). No statistically supported weakness in the current sample.

First secure
50%
Objectives per game
5.8 / 5.8
WR with first
100%
WR without first
20%
Observed diff
+80 pts
Others' diff
+36.6 pts
Diff vs Others
+43.4 pts
Team sample
10g
Benchmark sample
1827g
What's working
  • +You secure first Tower in 50% of games in the current sample.
  • +Winrate is 100% in games with first Tower vs 20% without (80 pts observed difference).
  • +Observed WR difference (80 pts) exceeds the reference (36.6 pts).
What to review
  • Only 5 games include first Tower; at least 10 are required to compare winrates reliably.
  • WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.

WR association vs LoL-Tracker team benchmark (1827 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (163814 team-sides)

See the numbers
  • First secure: 50% of team games (5 with first) · reference: 48%
  • Objectives per game: 5.8 towers (team) · 5.8 (reference)
  • WR with first secure: 100% · without: 20%
  • Observed WR difference: 80 pts (team) · 36.6 pts (reference) · gap: +43.4 pts
  • Team split: 5 with first · 5 without
  • Reference split: 871 with first · 956 without
  • Draft fit: Scaling Teamfight

Roster vs others

One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).

Others
MOW
Top · 10g
-26 GPM
+1.81 KDA
BehindAhead

Mixed profile vs other teams

Coach ChuzzyGuns
Mid · 10g
+498 DPM
+90 GPM
BehindAhead

High damage output

Terraria2
ADC · 10g
-118 DPM
-15 GPM
BehindAhead

Mixed profile vs other teams

Edon Sako
Support · 5g
-1 vision/min
-0.12 KDA
BehindAhead

Strong involvement, lower vision output

Pool meta profile

Your pool fits the current meta well.

Coach ChuzzyGuns
Meta score 74/100 · from SoloQ tiers on their picks
VladimirA
Terraria2
Meta score 74/100 · from SoloQ tiers on their picks
ZeriA
MOW
Meta score 28/100 · from SoloQ tiers on their picks
KSanteD
Off-metaMeta slave

Draft archetypes

Your most common draft shapes — last 3 comps per archetype.

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