FREETeam

Drafted

Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.

12W/10L

MVP-Score averages

MVP-Score evolution

Last
sessions
Azircui
huakaifugui2
吴亦凡
电竞渣男
该去学习了
Overview

Global statistics

A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.

Team insights

Team insights

What to keep, change or watch — based on your recent games.

For your team

Ideas for your next drafts and games.

Dragon: +-39% WR for you when secured vs +22% Master+ average. Work mid-game conversion instead of forcing without setup.

Objectives vs other teams

Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.

Observed winrate difference (with first vs without) in percentage points.

YouOthers
58 pts39 pts19 pts0 pts
Herald
Strong first-Herald access and above-average volume

You secure first Herald in 73% of games. You average 0.73 heralds/game vs 0.4 for the reference. Winrate is 69% with first vs 17% without (52.1 pts observed difference).

First secure
73%
Objectives per game
0.73 / 0.4
WR with first
69%
WR without first
17%
Observed diff
+52.1 pts
Others' diff
+24.8 pts
Diff vs Others
+27.3 pts
Team sample
22g
Benchmark sample
1776g
What's working
  • +You secure first Herald in 73% of games in the current sample.
  • +First-Herald rate (73%) is clearly above the reference (40%).
  • +You average 0.73 heralds/game — clearly above the reference (0.4).
What to review
  • Only 16 games include first Herald; at least 10 are required to compare winrates reliably.
  • WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.

WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (157712 team-sides)

See the numbers
  • First secure: 73% of team games (16 with first) · reference: 40%
  • Objectives per game: 0.73 heralds (team) · 0.4 (reference)
  • WR with first secure: 69% · without: 17%
  • Observed WR difference: 52.1 pts (team) · 24.8 pts (reference) · gap: +27.3 pts
  • Team split: 16 with first · 6 without
  • Reference split: 719 with first · 1057 without
  • Draft fit: Scaling Teamfight

Roster vs others

One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).

Others
该去学习了
Top · 22g
+8 GPM
+0.72 KDA
BehindAhead

Mixed profile vs other teams

吴亦凡
Jungle · 22g
+83 DPM
-7 GPM
BehindAhead

Mixed profile vs other teams

电竞渣男
ADC · 22g
-226 DPM
-76 GPM
BehindAhead

Mixed profile vs other teams

Azircui
Support · 22g
-1 vision/min
+0.44 KDA
BehindAhead

Mixed profile vs other teams

Early game pulse

How your laning and first 15 minutes look across your sample — gold leads, plates and throws.

10'
@10
+949
Kill diff +2

You smash lane early — keep punishing before they scale.

15'
@15
+1,348
Kill diff +3

Big @15 leads — your mid-game should be proactive, not ARAM.

Plates
0
0 taken · 0 lost / game

Plate trade is even — small gains add up if you crash on time.

!
Throws
2 throws
2 lost from ahead @15

A few throws from ahead — review what you do in the 2 minutes after a lead.

Pool meta profile

A mix of meta picks and comfort champions.

电竞渣男
Meta score 35/100 · from SoloQ tiers on their picks
VarusD
LuxC
Azircui
Meta score 78/100 · from SoloQ tiers on their picks
ThreshS
JinxA
LucianB
该去学习了
Meta score 64/100 · from SoloQ tiers on their picks
NaafiriB
VolibearB
NocturneA
huakaifugui2
Meta score 55/100 · from SoloQ tiers on their picks
SettA
KSanteD
NocturneA
Off-metaMeta slave

Side winrate

Blue64%
9W–5L · 14 games
Red38%
3W–5L · 8 games

Summoner spells

2+ Ignites45%
11 games
2+ defensive spells67%
9 games

Draft archetypes

Your most common draft shapes — last 3 comps per archetype.

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