FREETeam

Mid Diff

Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.

13W/4L

MVP-Score averages

MVP-Score evolution

Last
sessions
Autumoon
Miserychild
TinyKing
小 火 女
火 女
Overview

Global statistics

A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.

Team insights

Team insights

What to keep, change or watch — based on your recent games.

For your team

Ideas for your next drafts and games.

Dragon: +5% WR for you when secured vs +22% Master+ average. Work mid-game conversion instead of forcing without setup.

Pantheon (MIDDLE, tier A): 80% WR over 15 games. Solid pick for you.

Champion stats

Belveth (JUNGLE, tier A): 85% WR over 13 games. Solid pick for you.

Champion stats

Malphite (TOP, tier A): 82% WR over 11 games. Solid pick for you.

Champion stats

Objectives vs other teams

Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.

Observed winrate difference (with first vs without) in percentage points.

YouOthers
58 pts39 pts19 pts0 pts
Tower
No clear weakness on Tower in the current sample

First Tower in 71% of games. Observed WR difference: 51.7 pts (reference: 36.4 pts). No statistically supported weakness in the current sample.

First secure
71%
Objectives per game
5.82 / 5.81
WR with first
92%
WR without first
40%
Observed diff
+51.7 pts
Others' diff
+36.4 pts
Diff vs Others
+15.2 pts
Team sample
17g
Benchmark sample
1776g
What's working
  • +You secure first Tower in 71% of games in the current sample.
  • +First-Tower rate (71%) is clearly above the reference (48%).
  • +Winrate is 92% in games with first Tower vs 40% without (51.7 pts observed difference).
What to review
  • Only 12 games include first Tower; at least 10 are required to compare winrates reliably.
  • WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.

WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)

See the numbers
  • First secure: 71% of team games (12 with first) · reference: 48%
  • Objectives per game: 5.82 towers (team) · 5.81 (reference)
  • WR with first secure: 92% · without: 40%
  • Observed WR difference: 51.7 pts (team) · 36.4 pts (reference) · gap: +15.2 pts
  • Team split: 12 with first · 5 without
  • Reference split: 849 with first · 927 without
  • Draft fit: Scaling Teamfight

Roster vs others

One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).

Others
TinyKing
Top · 17g
+3 GPM
+2.17 KDA
BehindAhead

Mixed profile vs other teams

小 火 女
Jungle · 17g
+132 DPM
+103 GPM
BehindAhead

Mixed profile vs other teams

Autumoon
Mid · 17g
+220 DPM
+92 GPM
BehindAhead

High damage output

Miserychild
ADC · 17g
-290 DPM
-64 GPM
BehindAhead

Mixed profile vs other teams

火 女
Support · 17g
-0.32 KDA
-13.3 pts KP
BehindAhead

Mixed profile vs other teams

Duo synergies

Mid + Jungle · Belveth + Pantheon91%
11 games
Top + Jungle · Belveth + Malphite82%
11 games

Early game pulse

How your laning and first 15 minutes look across your sample — gold leads, plates and throws.

10'
@10
+956
Kill diff +2

You smash lane early — keep punishing before they scale.

15'
@15
+1,358
Kill diff +4

Big @15 leads — your mid-game should be proactive, not ARAM.

Plates
0
0 taken · 0 lost / game

Plate trade is even — small gains add up if you crash on time.

Vision
11 / 2.6
Wards / player (avg)

Clean closing when ahead — vision and plates after a lead.

Pool meta profile

Your pool fits the current meta well.

Autumoon
Meta score 74/100 · from SoloQ tiers on their picks
PantheonA
火 女
Meta score 69/100 · from SoloQ tiers on their picks
LuluB
MilioA
SeraphineA
小 火 女
Meta score 74/100 · from SoloQ tiers on their picks
BelvethA
TinyKing
Meta score 74/100 · from SoloQ tiers on their picks
MalphiteA
Miserychild
Meta score 86/100 · from SoloQ tiers on their picks
SeraphineS
Off-metaMeta slave

Summoner spells

2+ Teleports100%
8 games

Draft archetypes

Your most common draft shapes — last 3 comps per archetype.

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