Tomato
MVP-Score averages
MVP-Score evolution
5.2 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why Homer is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Homer scored above 8/10 4 times!
Want more details? How's MVP-Score calculated ?
Why Homer is your most improving player ?
This shows who has the most progression over time. Homer has been getting better game after game, with an improvement rate of 0.1 !
Why EatRats is your most unstable player ?
This shows who has the most inconsistent performance. EatRats can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.2!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
Dragon: +4% WR for you when secured vs +22% Master+ average. Work mid-game conversion instead of forcing without setup.
Vladimir (MIDDLE, tier A): 60% WR over 5 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
First Tower in 58% of games. Observed WR difference: 69.3 pts (reference: 36.4 pts). No statistically supported weakness in the current sample.
- +You secure first Tower in 58% of games in the current sample.
- +First-Tower rate (58%) is clearly above the reference (48%).
- +Winrate is 82% in games with first Tower vs 13% without (69.3 pts observed difference).
- →Only 11 games include first Tower; at least 10 are required to compare winrates reliably.
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (157712 team-sides)
See the numbers
- First secure: 58% of team games (11 with first) · reference: 48%
- Objectives per game: 6.21 towers (team) · 5.8 (reference)
- WR with first secure: 82% · without: 13%
- Observed WR difference: 69.3 pts (team) · 36.4 pts (reference) · gap: +32.9 pts
- Team split: 11 with first · 8 without
- Reference split: 849 with first · 927 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Pool meta profile
A mix of meta picks and comfort champions.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.
AI coach
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Unlock your AI coach
An AI coach reads every Flex game your squad plays and ships concrete, per-player and team-level advice. Available on the Try harder and Pro plans.
On the Pro plan you also get a direct chat with the coach, grounded in your team's data, to ask follow-up questions between sessions.
See plansYou're currently on the Free plan.








