LoL-Tracker benchmark

High Elo 5v5 Benchmark

Stats built from coordinated Master+ Flex and Ranked 5v5 games.

Last updated Sep 5, 2026

Drafts analyzed
425,951
Performance games
393,533
Player performances
3,935,327

Queue distribution

Unique games counted once per match, split by queue.

Flex 5v5
349,532
89%
Ranked 5v5
44,001
11%

Patch coverage

Recent patches in the current benchmark sample.

Current patch · 16.17

What we measure

Champion performance

Winrate, KDA, DPM, GPM, CS/min

Draft relationships

Lane matchups, teammate synergy, botlane synergy, jungle-lane synergy

Team performance

Objective control, role benchmarks, coordinated 5v5 comparisons

Build data

Runes, summoners, item cores

Not available yet in the current snapshot

173 champions with usable samples865 champion-role samples560 high-confidence role samples

Used across LoL-Tracker

Methodology

This benchmark focuses on coordinated high-elo 5v5 games from Flex Queue (440) and Ranked 5v5 (710). Stats are aggregated anonymously, patch-aware where relevant, and filtered with minimum sample thresholds. Correlation does not imply causation.

Explore the benchmark

Teams

1,033

Players

4,974

Games

18,513

Razer

LoL-Tracker isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.