

Team-focused Cassiopeia data from 1,952 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Cassiopeia has an observed 52.1% win rate as Mid in the current sample.
Items for the selected keystone (276 games).
Most observed exact rune page per keystone.
Who Cassiopeia beats and struggles against in Master+ coordinated games.
Build around Cassiopeia Mid: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Cassiopeia a good team or soloQ champ?
Team>SoloQ
+5.0 WR Team




Cassiopeia looks stronger in Master+ team play because the win-rate gap between coordinated stacks and SoloQ is meaningful.
Cassiopeia Summoner's Rift changes from published LoL-Tracker patch notes.
Changed in patch 26.20.
Cassiopeia: Base Stats down; Base Stats down.
Cassiopeia: Passive - Serpentine Grace down; Q - Noxious Blast down; Q - Noxious Blast up; E - Twin Fang down.
Data-backed notes from the Cassiopeia Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 16.20, Cassiopeia is tracked primarily as Mid across 1,952 games with an observed 52.1% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Cassiopeia appears most frequently in Scaling Teamfight drafts across 1,455 observed games in that style.