Dive
Weak if missing backline access.
Attack vulnerable lanes before defensive items come online.
Force fights from flanks instead of walking straight through tanks.
Trade resources for the highest-value damage threat.

Create an isolated target before dragon or Baron.
Needs reliable engage.
Avoid hard engage.
Similar performance in both environments
Attack vulnerable lanes before defensive items come online.
Force fights from flanks instead of walking straight through tanks.
Trade resources for the highest-value damage threat.
Among 84 comparable Mid champions.
Three bounded line-ups: the champion is locked, alternatives stay compact, and the score is draft fit, not win probability.
Weak if missing backline access.
Attack vulnerable lanes before defensive items come online.
Force fights from flanks instead of walking straight through tanks.
Trade resources for the highest-value damage threat.
Weak if missing vision control.
Use pushing lanes to unlock support and jungle movement.
Deny vision, hold control wards, and threaten catches before objectives.
Avoid fair 5v5s unless a key target is already chunked or caught.
Weak if missing scaling damage.
Preserve health, waves, and summoners instead of chasing low-value fights.
Group for necessary objectives only when item spikes are available.
Force decisive 5v5s around soul, Baron, and Elder with item advantages.
Lane, composition and blind-draft bans use separate reasons.
Pantheon is a recurring SoloQ counter profile for Kassadin.
Riven is a recurring SoloQ counter profile for Kassadin.
Tryndamere is useful to remove when you need a stable blind draft around Kassadin.
These pages summarize high-elo coordinated 5v5 games. Public scouting sections use raw game counts for readability; weighted games remain in the methodology because lower-confidence sources count less.
Ranked 5v5 is treated as the highest-confidence coordinated 5-player source.
Flex 5 confirmed means the same five-player group was detected across multiple games.
Flex 5 candidate is useful high-elo Flex signal, weighted lower until confirmed.
Role rankings require at least 100 raw games and 75 weighted games for each comparable champion. Secondary roles require at least 100 raw games and 50 weighted games.