

Team-focused Sejuani data from 1,294 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Sejuani has an observed 52.2% win rate as Jungle in the current sample.
Items for the selected keystone (1221 games).
Most observed exact rune page per keystone.
Who Sejuani beats and struggles against in Master+ coordinated games.
Build around Sejuani Jungle: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Sejuani a good team or soloQ champ?
Team≈SoloQ







Similar win rates
Sejuani converts similarly in SoloQ and Master+ team queues. The Master+ profile shows how the coordinated games look.
Data-backed notes from the Sejuani Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 16.20, Sejuani is tracked primarily as Jungle across 1,294 games with an observed 52.2% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Sejuani appears most frequently in Early Snowball drafts across 253 observed games in that style.
Matchup signal for Sejuani currently points to stronger published lanes into Kha'Zix and tougher published lanes into Nunu & Willump, using only medium-or-better coordinated samples.