

Team-focused Sejuani data from 5,407 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Sejuani has an observed 51.4% win rate as Jungle in the current sample.
Items for the selected keystone (4943 games).
Most observed exact rune page per keystone.
Who Sejuani beats and struggles against in Master+ coordinated games.
Sejuani counters lists the best and worst picks versus Sejuani in Master+ coordinated 5v5.
Build around Sejuani Jungle: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Sejuani a good team or soloQ champ?
Team≈SoloQ







Similar win rates
Sejuani converts similarly in SoloQ and Master+ team queues. The Master+ profile shows how the coordinated games look.
Data-backed notes from the Sejuani Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 26.22, Sejuani is tracked primarily as Jungle across 5,407 games with an observed 51.4% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Sejuani appears most frequently in Hard Engage drafts across 467 observed games in that style.