

Team-focused Rell data from 1,558 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Rell has an observed 53.4% win rate as Support in the current sample.
Items for the selected keystone (1362 games).
Most observed exact rune page per keystone.
Who Rell beats and struggles against in Master+ coordinated games.
Build around Rell Support: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Rell a good team or soloQ champ?
Team>SoloQ
+1.9 WR Team






Rell looks stronger in Master+ team play because kill participation stays high when five play together and vision pace fits stack tempo better than solo lanes.
Data-backed notes from the Rell Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 16.20, Rell is tracked primarily as Support across 1,558 games with an observed 53.4% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Rell appears most frequently in Scaling Teamfight drafts across 3,156 observed games in that style.
Matchup signal for Rell currently points to stronger published lanes into Blitzcrank and tougher published lanes into Soraka, using only medium-or-better coordinated samples.