

Team-focused Rell data from 6,620 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Rell has an observed 52.8% win rate as Support in the current sample.
Items for the selected keystone (5763 games).
Most observed exact rune page per keystone.
Who Rell beats and struggles against in Master+ coordinated games.
Rell counters lists the best and worst picks versus Rell in Master+ coordinated 5v5.
Build around Rell Support: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Rell a good team or soloQ champ?
Team≈SoloQ







Similar win rates
Rell converts similarly in SoloQ and Master+ team queues. The Master+ profile shows how the coordinated games look.
Data-backed notes from the Rell Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 26.22, Rell is tracked primarily as Support across 6,620 games with an observed 52.8% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Rell appears most frequently in Dive drafts across 38 observed games in that style.
Matchup signal for Rell currently points to stronger published lanes into Tahm Kench and tougher published lanes into Renata Glasc, using only medium-or-better coordinated samples.