Pick Comp
Weak if missing vision control.
Use pushing lanes to unlock support and jungle movement.
Deny vision, hold control wards, and threaten catches before objectives.
Avoid fair 5v5s unless a key target is already chunked or caught.

Create an isolated target before dragon or Baron.
Needs follow-up damage.
Avoid hard engage.
Similar performance in both environments
Use pushing lanes to unlock support and jungle movement.
Deny vision, hold control wards, and threaten catches before objectives.
Avoid fair 5v5s unless a key target is already chunked or caught.
Among 54 comparable Support champions.
Three bounded line-ups: the champion is locked, alternatives stay compact, and the score is draft fit, not win probability.
Weak if missing vision control.
Use pushing lanes to unlock support and jungle movement.
Deny vision, hold control wards, and threaten catches before objectives.
Avoid fair 5v5s unless a key target is already chunked or caught.
Weak if missing primary engage.
Create lane states that let engage champions move first.
Use fog-of-war and sweepers to threaten instant starts.
Find flank angles or punish carries stepping past their frontline.
Weak if missing winning lanes.
Push lane advantages into invades, dives, plates, and first objectives.
Convert gold leads into towers before the enemy reaches scaling items.
Avoid slow equal fights if the comp has been outscaled.
Lane, composition and blind-draft bans use separate reasons.
Alistar matches the profile of champions that punish hard engage.
Amumu matches the profile of champions that punish hard engage.
Annie matches the profile of champions that punish hard engage.
These pages summarize high-elo coordinated 5v5 games. Public scouting sections use raw game counts for readability; weighted games remain in the methodology because lower-confidence sources count less.
Ranked 5v5 is treated as the highest-confidence coordinated 5-player source.
Flex 5 confirmed means the same five-player group was detected across multiple games.
Flex 5 candidate is useful high-elo Flex signal, weighted lower until confirmed.
Role rankings require at least 100 raw games and 75 weighted games for each comparable champion. Secondary roles require at least 100 raw games and 50 weighted games.