

Team-focused Xerath data from 1,561 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Xerath has an observed 45.5% win rate as Support in the current sample.
Items for the selected keystone (290 games).
Most observed exact rune page per keystone.
Who Xerath beats and struggles against in Master+ coordinated games.
Build around Xerath Support: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Xerath a good team or soloQ champ?
SoloQ>in team
+3.7 WR SoloQ



Xerath looks stronger as a SoloQ island pick: ladder win rate sits above Master+ coordinated stacks.
Xerath Summoner's Rift changes from published LoL-Tracker patch notes.
Xerath: Base Stats down; Q - Arcanopulse down.
Data-backed notes from the Xerath Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 16.20, Xerath is tracked primarily as Support across 1,561 games with an observed 45.5% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Xerath appears most frequently in Poke Siege drafts across 28 observed games in that style.