

Team-focused Diana data from 3,540 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Diana has an observed 49.3% win rate as Mid in the current sample.
Items for the selected keystone (692 games).
Most observed exact rune page per keystone.
Who Diana beats and struggles against in Master+ coordinated games.
Build around Diana Mid: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Diana a good team or soloQ champ?
SoloQ>in team
+1.5 WR SoloQ



Diana looks stronger as a SoloQ island pick: ladder win rate sits above Master+ coordinated stacks.
Diana Summoner's Rift changes from published LoL-Tracker patch notes.
Changed in patch 26.20.
Diana: W - Pale Cascade up.
Data-backed notes from the Diana Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 16.20, Diana is tracked primarily as Mid across 3,540 games with an observed 49.3% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Diana appears most frequently in Wombo Combo drafts across 27 observed games in that style.