

Team-focused Orianna data from 8,562 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Orianna has an observed 48.1% win rate as Mid in the current sample.
Items for the selected keystone (4753 games).
Most observed exact rune page per keystone.
Who Orianna beats and struggles against in Master+ coordinated games.
Orianna counters lists the best and worst picks versus Orianna in Master+ coordinated 5v5.
Build around Orianna Mid: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Orianna a good team or soloQ champ?
Team≈SoloQ






Similar win rates
Orianna converts similarly in SoloQ and Master+ team queues. The Master+ profile shows how the coordinated games look.
Orianna Summoner's Rift changes from published LoL-Tracker patch notes.
Orianna: Q - Command: Attack up; W - Command: Dissonance up.
Data-backed notes from the Orianna Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 26.22, Orianna is tracked primarily as Mid across 8,562 games with an observed 48.1% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Orianna appears most frequently in Early Snowball drafts across 318 observed games in that style.