FREETeam

Azure Stack

Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.

MVP-Score averages

MVP-Score evolution

Last
sessions
1Žeusinho
MIAUMIAUSINHO
neveradmitdefeat
Pansinho
WLE Toby
Overview

Global statistics

A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.

Team insights

Team insights

What to keep, change or watch — based on your recent games.

For your team

Ideas for your next drafts and games.

Baron: +-2% WR for you when secured vs +46% Master+ average. Work mid-game conversion instead of forcing without setup.

Rammus (JUNGLE, tier A): 83% WR over 6 games. Solid pick for you.

Champion stats

Objectives vs other teams

Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.

Observed winrate difference (with first vs without) in percentage points.

YouOthers
51 pts34 pts17 pts0 pts
Dragon
No clear weakness on Dragon in the current sample

First Dragon in 53% of games. Observed WR difference: 28.6 pts (reference: 22.4 pts). No statistically supported weakness in the current sample.

First secure
53%
Objectives per game
1.87 / 1.95
WR with first
100%
WR without first
71%
Observed diff
+28.6 pts
Others' diff
+22.4 pts
Diff vs Others
+6.2 pts
Team sample
15g
Benchmark sample
1776g
What's working
  • +You secure first Dragon in 53% of games in the current sample.
  • +Winrate is 100% in games with first Dragon vs 71% without (28.6 pts observed difference).
  • +Observed WR difference (28.6 pts) exceeds the reference (22.4 pts).
What to review
  • Only 8 games include first Dragon; at least 10 are required to compare winrates reliably.
  • WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.

WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)

See the numbers
  • First secure: 53% of team games (8 with first) · reference: 55%
  • Objectives per game: 1.87 dragons (team) · 1.95 (reference)
  • WR with first secure: 100% · without: 71%
  • Observed WR difference: 28.6 pts (team) · 22.4 pts (reference) · gap: +6.2 pts
  • Team split: 8 with first · 7 without
  • Reference split: 984 with first · 792 without
  • Draft fit: Scaling Teamfight

Roster vs others

One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).

Others
WLE Toby
Top · 15g
+14 GPM
-22.1 pts damage share
BehindAhead

Mixed profile vs other teams

neveradmitdefeat
Jungle · 15g
+30 GPM
-25 DPM
BehindAhead

Mixed profile vs other teams

MIAUMIAUSINHO
Mid · 15g
-337 DPM
-44 GPM
BehindAhead

Mixed profile vs other teams

1Žeusinho
ADC · 15g
+64 DPM
+40 GPM
BehindAhead

High damage output

Early game pulse

How your laning and first 15 minutes look across your sample — gold leads, plates and throws.

10'
@10
+2,303
Kill diff +5

You smash lane early — keep punishing before they scale.

15'
@15
+5,691
Kill diff +10

Big @15 leads — your mid-game should be proactive, not ARAM.

Plates
0
0 taken · 0 lost / game

Plate trade is even — small gains add up if you crash on time.

!
Throws
1 throws
1 lost from ahead @15

Rare throws from ahead — leads usually stick.

Pool meta profile

Your pool fits the current meta well.

neveradmitdefeat
Meta score 66/100 · from SoloQ tiers on their picks
HecarimB
RammusA
MIAUMIAUSINHO
Meta score 69/100 · from SoloQ tiers on their picks
DianaA
SylasB
NamiA
WLE Toby
Meta score 60/100 · from SoloQ tiers on their picks
VayneB
1Žeusinho
Meta score 64/100 · from SoloQ tiers on their picks
JhinB
NamiA
Off-metaMeta slave

Draft archetypes

Your most common draft shapes — last 3 comps per archetype.

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