| Rank | Team | Avg. Rank | Win Rate | TeamScore |
|---|---|---|---|---|
| 5 | ||||
| 6 | ||||
| 7 | ||||
| 8 | ||||
| 9 |
| Rank | Team | Avg. Rank | Win Rate | TeamScore |
|---|---|---|---|---|
| 5 | ||||
| 6 | ||||
| 7 | ||||
| 8 | ||||
| 9 |
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Digabe scored above 8/10 12 times!
Want more details? How's MVP-Score calculated ?
This shows who has the most progression over time. gachdesu has been getting better game after game, with an improvement rate of 0.0 !
This shows who has the most inconsistent performance. Digabe can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.3!
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
What to keep, change or watch — based on your recent games.
Benchmarked against high-elo coordinated Flex and Ranked 5v5 games.
Your team wins 34% of games behind at 15, compared with 23% in the Master+ benchmark (32 games).
Your team is ahead at 15 in 22% of games, compared with 41% in the Master+ benchmark (50 games).
First Herald is secured in 16% of your games, -24 pp vs the Master+ benchmark (40%, 50 games).
First tower is secured in 38% of your games, -11 pp vs the Master+ benchmark (49%, 50 games).
Ideas for your next drafts and games.
grubs: +-1% WR for you when secured vs +11% Master+ average. Work mid-game conversion instead of forcing without setup.
Seraphine (SUPPORT, tier A): 56% WR over 9 games. Solid pick for you.
Champion stats →Ahri (MIDDLE, tier A): 63% WR over 8 games. Solid pick for you.
Champion stats →Amumu (JUNGLE, tier A): 75% WR over 8 games. Solid pick for you.
Champion stats →Compared to 2,224 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
The team wins 79% of games where it secures Tower (19 games). · +6 pp
First Tower in only 38% of games. When secured first, the observed WR difference is 43.5 pts vs 36.3 pts in the reference (+7.2 pts). This is worth examining — not proof you should force it more.
Review the few games with first Tower secured — the association is strong but the sample is small.
WR association vs LoL-Tracker team benchmark (2224 Flex/Ranked 5v5 games)
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Behind @10 often — draft for safe wave clear and scale.
Often behind @15 — you need cleaner resets or pick comps.
Plate deficit — fix wave management before forcing fights.
A few throws from ahead — review what you do in the 2 minutes after a lead.
Your pool fits the current meta well.
Your most common draft shapes — last 3 comps per archetype.

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