Ranked Sync
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
5.7 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why ChopinZPolski is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. ChopinZPolski scored above 8/10 9 times!
Want more details? How's MVP-Score calculated ?
Why Wikuzia is your most improving player ?
This shows who has the most progression over time. Wikuzia has been getting better game after game, with an improvement rate of 0.1 !
Why grażynagamer7 is your most unstable player ?
This shows who has the most inconsistent performance. grażynagamer7 can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.6!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
You only close 65% of @15 leads (ref. ~82%). Work mid-game after good early.
grubs: +33% WR for you vs +13% Master+ — your edge, keep prioritizing it.
Objectives vs other teams
Compared to 1,827 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
First Baron in 30% of games vs 42% for the reference. When secured first, winrate is 87% vs 31% without (55.2 pts). The data do not show whether low access is traded for gains elsewhere.
- +You secure first Baron in 30% of games in the current sample.
- +Winrate is 87% in games with first Baron vs 31% without (55.2 pts observed difference).
- +Observed WR difference (55.2 pts) exceeds the reference (45.8 pts).
- →First-Baron rate (30%) is clearly below the reference (42%).
- →Total volume is 0.42 barons/game — below the reference (0.54).
- →Sample size is still limited (15 with / 35 without first Baron).
Review games where first Baron was conceded and note what measurable gains were obtained elsewhere.
WR association vs LoL-Tracker team benchmark (1827 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (163814 team-sides)
See the numbers
- First secure: 30% of team games (15 with first) · reference: 42%
- Objectives per game: 0.42 barons (team) · 0.54 (reference)
- WR with first secure: 87% · without: 31%
- Observed WR difference: 55.2 pts (team) · 45.8 pts (reference) · gap: +9.4 pts
- Team split: 15 with first · 35 without
- Reference split: 760 with first · 1067 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Even laning @10 — first move on Herald/drag often decides tempo.
Ahead @15 on average — press with vision before objectives spawn.
Plate deficit — fix wave management before forcing fights.
You throw ahead @15 too often — close games with structure, not random fights.
Pool meta profile
Your pool fits the current meta well.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

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