

Team-focused Seraphine data from 3,294 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Seraphine has an observed 49.9% win rate as Support in the current sample.
Items for the selected keystone (2373 games).
Most observed exact rune page per keystone.
Who Seraphine beats and struggles against in Master+ coordinated games.
Build around Seraphine Support: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Seraphine a good team or soloQ champ?
Team≈SoloQ






Similar win rates
Seraphine converts similarly in SoloQ and Master+ team queues. The Master+ profile shows how the coordinated games look.
Seraphine Summoner's Rift changes from published LoL-Tracker patch notes.
Seraphine: E - Beat Drop adjusted.
Data-backed notes from the Seraphine Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 26.20, Seraphine is tracked primarily as Support across 3,294 games with an observed 49.9% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Seraphine appears most frequently in Dive drafts across 31 observed games in that style.