

Team-focused Seraphine data from 1,215 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Seraphine has an observed 52.8% win rate as Bot in the current sample.
Items for the selected keystone (827 games).
Most observed exact rune page per keystone.
Who Seraphine beats and struggles against in Master+ coordinated games.
Seraphine counters lists the best and worst picks versus Seraphine in Master+ coordinated 5v5.
Build around Seraphine Bot: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Seraphine a good team or soloQ champ?
Team>SoloQ
+2.1 WR Team



Seraphine looks stronger in Master+ team play because the win-rate gap between coordinated stacks and SoloQ is meaningful.
Seraphine Summoner's Rift changes from published LoL-Tracker patch notes.
Seraphine: E - Beat Drop adjusted.
Data-backed notes from the Seraphine Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 26.22, Seraphine is tracked primarily as Bot across 1,215 games with an observed 52.8% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Seraphine appears most frequently in Early Snowball drafts across 31 observed games in that style.