

Team-focused Rakan data from 1,850 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Rakan has an observed 50.2% win rate as Support in the current sample.
Items for the selected keystone (1423 games).
Most observed exact rune page per keystone.
Who Rakan beats and struggles against in Master+ coordinated games.
Build around Rakan Support: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Rakan a good team or soloQ champ?
Team≈SoloQ






Similar win rates
Rakan converts similarly in SoloQ and Master+ team queues. The Master+ profile shows how the coordinated games look.
Data-backed notes from the Rakan Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 16.20, Rakan is tracked primarily as Support across 1,850 games with an observed 50.2% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Rakan appears most frequently in Wombo Combo drafts across 29 observed games in that style.