

Team-focused Seraphine data from 6,961 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Seraphine has an observed 49.2% win rate as Support in the current sample.
Most observed items, summoners and skill order.
Most observed exact rune page per keystone.
Who Seraphine beats and struggles against in Master+ coordinated games.
Build around Seraphine Support: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Seraphine a good team or soloQ champ?
SoloQ>in team
+1.5 WR SoloQ





Seraphine looks stronger as a SoloQ island pick: ladder win rate sits above Master+ coordinated stacks.
Seraphine Summoner's Rift changes from published LoL-Tracker patch notes.
Seraphine: E - Beat Drop adjusted.
Data-backed notes from the Seraphine Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 16.20, Seraphine is tracked primarily as Support across 6,961 games with an observed 49.2% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Seraphine appears most frequently in Pick Comp drafts across 116 observed games in that style.