Angels Don't Kill
MVP-Score averages
MVP-Score evolution
5.3 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why DraKas is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. DraKas scored above 8/10 2 times!
Want more details? How's MVP-Score calculated ?
Why Nedchor is your most improving player ?
This shows who has the most progression over time. Nedchor has been getting better game after game, with an improvement rate of -0.1 !
Why DraKas is your most unstable player ?
This shows who has the most inconsistent performance. DraKas can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 0.9!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
Dragon: +13% WR for you when secured vs +22% Master+ average. Work mid-game conversion instead of forcing without setup.
Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
You secure first Baron in 44% of games. You average 0.78 barons/game vs 0.54 for the reference. Winrate is 88% with first vs 10% without (77.5 pts observed difference).
- +You secure first Baron in 44% of games in the current sample.
- +You average 0.78 barons/game — clearly above the reference (0.54).
- +Winrate is 88% in games with first Baron vs 10% without (77.5 pts observed difference).
- →Only 8 games include first Baron; at least 10 are required to compare winrates reliably.
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)
See the numbers
- First secure: 44% of team games (8 with first) · reference: 42%
- Objectives per game: 0.78 barons (team) · 0.54 (reference)
- WR with first secure: 88% · without: 10%
- Observed WR difference: 77.5 pts (team) · 45.8 pts (reference) · gap: +31.7 pts
- Team split: 8 with first · 10 without
- Reference split: 746 with first · 1030 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Strong vision output
Pool meta profile
A mix of meta picks and comfort champions.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.
AI coach
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Damage share
Who carries the team damage across your Flex games.
- DraKas12%
- Nedchor22%
- ADK Unitrand24%
- Boglash18%
- kksanté24%
Player profiles
For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.
What's different when you win?
Team averages comparing the 8 games you won against the 10 you lost.
| Metric | Wins | Losses | Delta |
|---|---|---|---|
| Damage / min (team) | 3673 | 3540 | +132 |
| KDA (avg per player) | 3.94 | 1.84 | +2.10 |
| Vision / min | 1.26 | 1.19 | +0.07 |
| Kills (team total) | 37.5 | 26.5 | +11.0 |
| Deaths (team total) | 30.4 | 37.5 | -7.1 |
| Duration | 31.3 min | 29.3 min | +1.9 min |




