Los Pudding
MVP-Score averages
MVP-Score evolution
5.3 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why Alvess is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Alvess scored above 8/10 1 times!
Want more details? How's MVP-Score calculated ?
Why Tuckleberry is your most improving player ?
This shows who has the most progression over time. Tuckleberry has been getting better game after game, with an improvement rate of 0.8 !
Why Tuckleberry is your most unstable player ?
This shows who has the most inconsistent performance. Tuckleberry can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 0.6!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
Dragon: +-23% WR for you when secured vs +22% Master+ average. Work mid-game conversion instead of forcing without setup.
Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
First Tower in 42% of games. Observed WR difference: 80 pts (reference: 36.4 pts). No statistically supported weakness in the current sample.
- +You secure first Tower in 42% of games in the current sample.
- +Winrate is 80% in games with first Tower vs 0% without (80 pts observed difference).
- +Observed WR difference (80 pts) exceeds the reference (36.4 pts).
- →First-Tower rate (42%) is slightly below the reference (48%).
- →Only 5 games include first Tower; at least 10 are required to compare winrates reliably.
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)
See the numbers
- First secure: 42% of team games (5 with first) · reference: 48%
- Objectives per game: 5.5 towers (team) · 5.81 (reference)
- WR with first secure: 80% · without: 0%
- Observed WR difference: 80 pts (team) · 36.4 pts (reference) · gap: +43.6 pts
- Team split: 5 with first · 7 without
- Reference split: 849 with first · 927 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
High damage output
Strong vision output
Pool meta profile
A mix of meta picks and comfort champions.
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.
AI coach
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Damage share
Who carries the team damage across your Flex games.
- Tuckleberry10%
- PDG SoSparkly23%
- Navier Stonks25%
- Alvess22%
- Kasti20%
Player profiles
For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.
What's different when you win?
Team averages comparing the 4 games you won against the 8 you lost.
| Metric | Wins | Losses | Delta |
|---|---|---|---|
| Damage / min (team) | 4366 | 3701 | +664 |
| KDA (avg per player) | 4.37 | 1.75 | +2.61 |
| Vision / min | 1.23 | 1.25 | -0.02 |
| Kills (team total) | 36.8 | 25.3 | +11.5 |
| Deaths (team total) | 22.5 | 42.3 | -19.8 |
| Duration | 29.5 min | 33.0 min | -3.5 min |





