SeeSeeTouch1's Squad
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
5.7 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why Rainfall is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Rainfall scored above 8/10 14 times!
Want more details? How's MVP-Score calculated ?
Why Adashi is your most improving player ?
This shows who has the most progression over time. Adashi has been getting better game after game, with an improvement rate of 0.1 !
Why Adashi is your most unstable player ?
This shows who has the most inconsistent performance. Adashi can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.3!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on all imported games and current patch meta.
For your team
Concrete suggestions from your stats and current SoloQ patch meta.
grubs: +-9% WR for you when secured vs +12% Master+ average. Work mid-game conversion instead of forcing without setup.
Ashe (tier B) is weak in a vacuum, but Seraphine makes the duo work: 64% WR over 11 games — keep the pair.
Shen (TOP, tier A): 56% WR over 18 games. Solid pick for you.
Champion stats →Seraphine (SUPPORT, tier A): 56% WR over 16 games. Solid pick for you.
Champion stats →Objectives vs Master+
The edge each objective gives you — not your absolute winrate.
WR lift with vs without securing it first — you vs Master+.
Control: volume near Master+ average (0.76 barons/game).
Baron: +55% for you vs +46% Master+ — your edge, keep prioritizing.
- Control: volume near Master+ average (0.76 barons/game).
- Conversion: you convert better than the Master+ reference (+55% vs +46%).
- Action: this is a real lever — structure mid-game around it.
Role contribution
Gaps vs Master+ on role-relevant metrics · 50 team games
Mixed profile vs Master+
Mixed profile vs Master+
High damage output
Strong map involvement
Mixed profile vs Master+
Duo synergies
Pool meta profile
Pool is fairly aligned with the current meta.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

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