Wild Stack
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
5.3 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why hide on katebush is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. hide on katebush scored above 8/10 5 times!
Want more details? How's MVP-Score calculated ?
Why Your Cup of Joe is your most improving player ?
This shows who has the most progression over time. Your Cup of Joe has been getting better game after game, with an improvement rate of -0.0 !
Why hide on katebush is your most unstable player ?
This shows who has the most inconsistent performance. hide on katebush can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.9!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
Baron: +29% WR for you when secured vs +46% Master+ average. Work mid-game conversion instead of forcing without setup.
Smolder (BOTTOM, tier A): 56% WR over 9 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
First Tower in 35% of games vs 48% for the reference. When secured first, winrate is 100% vs 18% without (81.8 pts). The data do not show whether low access is traded for gains elsewhere.
- +You secure first Tower in 35% of games in the current sample.
- +Winrate is 100% in games with first Tower vs 18% without (81.8 pts observed difference).
- +Observed WR difference (81.8 pts) exceeds the reference (36.4 pts).
- →First-Tower rate (35%) is clearly below the reference (48%).
- →Total volume is 4.65 towers/game — below the reference (5.81).
- →Only 6 games include first Tower; at least 10 are required to compare winrates reliably.
Review games where first Tower was conceded and note what measurable gains were obtained elsewhere.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)
See the numbers
- First secure: 35% of team games (6 with first) · reference: 48%
- Objectives per game: 4.65 towers (team) · 5.81 (reference)
- WR with first secure: 100% · without: 18%
- Observed WR difference: 81.8 pts (team) · 36.4 pts (reference) · gap: +45.4 pts
- Team split: 6 with first · 11 without
- Reference split: 849 with first · 927 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Strong map involvement
Duo synergies
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Slow start @10 — avoid coin-flip fights until waves crash.
Often behind @15 — you need cleaner resets or pick comps.
You donate plates — match crash timing or swap sides.
Clean closing when ahead — vision and plates after a lead.
Pool meta profile
Your pool fits the current meta well.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

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