Benchmark observatory16.19
LoL-Tracker Benchmark
Explore the coordinated high-elo team matches LoL-Tracker collects every day across queues, patches, ranks, servers and champion picks.
Last updated: Oct 1, 2026, 11:00 AM
Unique matches
721,727
Retained benchmark, deduplicated by Riot match ID
Participant-games
7,018,920
One champion performance in one match
Added today
7,833
Matches first ingested today
Latest patch
16.19
Newest patch in the retained benchmark
Ingestion activity
Dataset growth
Every day, LoL-Tracker collects, stores and learns from games played by the best teams in the world.
Learning live
New matchesCumulative ingested
Patch coverage
Unique matches by patch. Patches with fewer than 300 matches are hidden.
Queue mix
Unique matches counted once, split by the two coordinated benchmark queues.
721.7Kmatches
Flex as 5
6,066,680 participant-games
86.1%
Ranked Team
952,240 participant-games
13.9%
Discovery rank mix
Real ladder tier of the source summoner that surfaced each match. This is not a participant-rank distribution.
721.7Kmatches
590,055 discovered matches
81.8%
108,943 discovered matches
15.1%
22,729 discovered matches
3.2%
Global footprint
Server distribution
Where the retained team matches come from, counted once by Riot server.
8 servers
Worldwide team signal
721.7K
Unique matches · 8 servers
EUW
EUW1214,124
29.7%
KR
KR161,241
22.3%
EUNE
EUN1149,276
20.7%
BR
BR1106,863
14.8%
NA
NA190,161
12.5%
LAS
LA231
0%
TR
TR126
0%
LAN
LA15
0%
Champion intelligence
Most played in tracked teams
Champions seen most often in retained coordinated team games. Filter by role and by the real source rank used to discover each match.
Top 10 picks
