LoL-Tracker Benchmark
A live view of the retained Master+ coordinated benchmark behind LoL-Tracker — measured as unique matches, participant-games and honest advanced-data coverage.
Dataset growth
Matches first ingested by LoL-Tracker, grouped by UTC date. The cumulative line is collection history; the hero total is the currently retained benchmark.
Patch coverage
Retained unique matches by patch, with participant-game volume available in each tooltip.
Queue mix
Unique matches counted once, split by the two coordinated benchmark queues.
Role distribution
Canonical Top, Jungle, Mid, Bot and Support participant-games in the retained performance sample.
Discovery rank mix
Real ladder tier of the source summoner that surfaced each match. This is not a participant-rank distribution.
Largest champion samples
The champions with the most retained coordinated participant-games, with their most observed role.
Champion × role coverage
Cell intensity shows sample depth. Hover or focus a cell for the exact participant-game count.
Advanced timeline coverage
Champion Context is a subset of the performance benchmark. Each gauge shows the share with that richer timeline field.
Team data coverage
Objective and tempo sidecars are counted as team-side observations, not matches or participant-games.
Recent data & freshness
Public timestamps only: latest ingestion activity, represented match time and snapshot refreshes.
Unique matches use stable Riot match IDs from the retained compact match source. Participant-games use deduplicated champion-role observations. No file modification time, internal source weighting or reconstructed participant history is presented as a public statistic.
