Lulu League of Legends splash art
Lulu icon
High elo 5v5Support

Lulu

Lulu 5v5 stats from high-elo coordinated games, focused on team performance, draft fit and practical build patterns.

Based on 5,502.35 weighted games/Updated Jul 19, 2026
Winrate
50.4%
Weighted sample
KDA
4.47
1.2 / 5.6 / 15.7
DPM
243
Damage per minute
Damage share
6.9%
Team damage share
Vision/min
0.00
Support tracking
Kill participation
57.2%
Teamfight involvement

Performance by role

Role-level benchmark results for this champion. Bars use this champion's own roles as the comparison set.

Support
5,502.35 weighted games · High
50.4%
weighted WR
Sample7,769 games
Winrate50.4%
Top
16.65 weighted games · Low sample
54.0%
weighted WR
Sample24 games
Winrate54.0%
Mid
14.4 weighted games · Low sample
46.9%
weighted WR
Sample23 games
Winrate46.9%

Main role shape

The strongest available performance signals for Support.

4.47
KDA
243
DPM
57.2%
KP
0.00
Vision/min

Performance profile

Supporting post-game averages from the compact benchmark import.

Kills / Deaths / Assists
Average per game.
1.2 / 5.6 / 15.7
Gold per minute
Economy profile.
294
Vision per minute
Available from performance import.
0.00
Kill participation
Share of team kills joined.
57.2%

Role breakdown

Compact view of every role with enough imported performance data.

RoleGamesWeightedWeighted WRKDADPMConfidence
Support7,7695,502.3550.4%4.47243High
Top2416.6554.0%2.59593Low sample
Mid2314.446.9%3.45436Low sample

Dataset and methodology

Performance stats are post-game outcomes such as KDA, damage, gold and CS. Draft stats estimate pre-game champion and team interactions from high-elo coordinated 5v5 samples. Weighted games reduce lower-confidence sources. Low sample rows should be read as early signal.

Games
7,769
5,502.35 weighted
Confidence
high
Weighted WR 50.4%
Updated
Jul 19, 2026
Imported benchmark snapshot
Source tiers
S / A / B weighted
Ranked 5v5, Flex confirmed, Flex candidate

Ranked 5v5 is treated as the highest-confidence coordinated 5-player source.

Flex 5 confirmed means the same five-player group was detected across multiple games.

Flex 5 candidate is useful high-elo Flex signal, weighted lower until confirmed.

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