Team Flex only

LoL Stats for Champions, Players and 5v5 Teams

Champions, builds, spells, sides, objectives and duos from real teams playing together. Filter the public LoL-Tracker pool and read it like a draft room, not a generic ladder page.

0 team gamesallEmerald+All roles / All servers
Al
Patch
All patches
v
Rank
Emerald+
v
🌐
Server
All servers
v

Team resilience

Behind at 15

N/A

0 wins from 0 games down 1k+ gold.

Team champion tier list

S+ to D from standard deviations on champion winrate, pickrate and banrate inside this filtered 5-stack pool.

No champion signal yet for this filter.

Most played champions

The comfort picks teams keep drafting in this pool.

No champion data yet.

Champion duos

Pairs that win when they appear in the same 5-stack draft.

Duos need a few repeated drafts before they become meaningful.

Team spell shapes

Whole-squad summoner spell patterns, because teams draft pressure together.

No repeated summoner spell pattern yet for this filter.

Common final items

Common final items. Completed items are snowball-biased, so this is volume context, not a power ranking.

Item stats unlock as enriched matches land.

Summoner spells

Spell winrate across player picks, filtered by role when selected.

Summoner spell stats unlock as enriched matches land.

Keystones

Rune choices that teams are actually winning with.

Rune stats unlock as enriched matches land.

Theoretical perfect comp

Draft-aware robust picks from this filtered 5-stack pool: winrate, volume, sample confidence, AD/AP balance, sustained tank DPS, frontline, engage and ease of execution.

Flex bans

Champions teams in this pool lose against often, weighted by sample and ban pressure.

Tempo line

Average gold and XP diff at 10, 15, 20 and 25 minutes.

10m15m20m25m
10m
0
XP 0
15m
0
XP 0
20m
0
XP 0
25m
0
XP 0
Comebacks
N/A

winrate after being down 1k+ gold at 15.

Throws
N/A

loss rate after being up 1k+ gold at 15.

First objective impact

What changes the game when your tracked team gets it first.

Objective stats will appear after the enrichment backfill.

Side winrate

Blue vs red for tracked 5-stack games in this filter.

Blue
N/A
0 games
Red
N/A
0 games

Champion stats

Browse League of Legends champion stats from real 5v5 team games: winrate, pickrate, banrate, builds, synergies and matchups β€” not solo queue tier lists.

Player stats in team context

Player numbers only matter when your squad shares the same games. LoL-Tracker attaches role, MVP Score and contribution patterns to coordinated Flex Queue and Ranked 5v5 blocks.

Team performance stats

Track objective tempo, side winrates, comeback rates and champion duos your five-stack actually drafts together. These reads describe team habits, not isolated ladder grinds.

Flex Queue and Ranked 5v5 stats

Filter the public pool by patch, rank and role to see how teams perform in Flex Queue and Ranked 5v5. The same squad can review both formats from one tracker.

MVP Score and TeamScore

MVP Score highlights who carried in context on your roster. TeamScore ranks verified five-stacks on the public leaderboard when your squad has enough tracked games.

Analyze your own LoL team

Import your Flex Queue, Ranked 5v5 or scrim history to compare your champion pools, MVP trends and win conditions against the community stats shown here.

Explore LoL stats on LoL-Tracker

Teams

889

Players

4,292

Games

15,630

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