Benchmark observatory26.22
LoL-Tracker Benchmark
Explore the coordinated high-elo team matches LoL-Tracker collects every day across queues, patches, ranks, servers and champion picks.
Last updated: Nov 10, 2026, 02:21 AM
Unique matches
360,478
Retained benchmark, deduplicated by Riot match ID
Participant-games
3,604,740
One champion performance in one match
Added today
1,449
Matches first ingested today
Latest patch
26.22
Newest patch in the retained benchmark
Ingestion activity
Dataset growth
Every day, LoL-Tracker collects, stores and learns from games played by the best teams in the world.
Learning live
New matchesCumulative ingested
Patch coverage
Unique matches by patch. Patches with fewer than 300 matches are hidden.
Queue mix
Unique matches counted once, split by the two coordinated benchmark queues.
360.5Kmatches
Flex as 5
3,282,700 participant-games
91.1%
Ranked Team
322,040 participant-games
8.9%
Discovery rank mix
Real ladder tier of the source summoner that surfaced each match. This is not a participant-rank distribution.
99.6Kmatches
59,083 discovered matches
59.3%
28,876 discovered matches
29%
11,630 discovered matches
11.7%
Global footprint
Server distribution
Where the retained team matches come from, counted once by Riot server.
14 servers
Worldwide team signal
360.5K
Unique matches · 14 servers
EUW
EUW193,645
26%
BR
BR159,774
16.6%
EUNE
EUN146,239
12.8%
KR
KR30,817
8.6%
NA
NA126,570
7.4%
LAN
LA121,604
6%
TR
TR121,206
5.9%
VN
VN219,743
5.5%
LAS
LA216,965
4.7%
SG
SG27,852
2.2%
TW
TW27,195
2%
RU
RU3,580
1%
OCE
OC13,441
1%
JP
JP11,847
0.5%
Champion intelligence
Most played in tracked teams
Champions seen most often in retained coordinated team games. Filter by role and by the real source rank used to discover each match.
Top 10 picks
