Benchmark observatory16.20

LoL-Tracker Benchmark

Explore the coordinated high-elo team matches LoL-Tracker collects every day across queues, patches, ranks, servers and champion picks.

Last updated: Oct 17, 2026, 01:17 AM
Unique matches
133,788
Retained benchmark, deduplicated by Riot match ID
Participant-games
1,337,860
One champion performance in one match
Added today
342
Matches first ingested today
Latest patch
16.20
Newest patch in the retained benchmark
Ingestion activity

Dataset growth

Every day, LoL-Tracker collects, stores and learns from games played by the best teams in the world.

Learning live
New matchesCumulative ingested

Patch coverage

Unique matches by patch. Patches with fewer than 300 matches are hidden.

Queue mix

Unique matches counted once, split by the two coordinated benchmark queues.

Discovery rank mix

Real ladder tier of the source summoner that surfaced each match. This is not a participant-rank distribution.

Global footprint

Server distribution

Where the retained team matches come from, counted once by Riot server.

14 servers
Worldwide team signal
133.8K
Unique matches · 14 servers
EUW
EUW136,989
27.7%
EUNE
EUN124,753
18.5%
KR
KR22,375
16.7%
BR
BR120,465
15.3%
NA
NA112,774
9.6%
TR
TR13,257
2.4%
LAN
LA13,071
2.3%
SG
SG22,686
2%
LAS
LA22,489
1.9%
TW
TW22,280
1.7%
OCE
OC11,208
0.9%
RU
RU638
0.5%
JP
JP1603
0.5%
VN
VN2200
0.2%
Champion intelligence

Most played in tracked teams

Champions seen most often in retained coordinated team games. Filter by role and by the real source rank used to discover each match.

Top 10 picks
Teams

1,475

Players

7,143

Games

26,500

Instant GamingRazer

LoL-Tracker isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.