Benchmark observatory16.20
LoL-Tracker Benchmark
Explore the coordinated high-elo team matches LoL-Tracker collects every day across queues, patches, ranks, servers and champion picks.
Last updated: Oct 12, 2026, 01:27 AM
Unique matches
867,604
Retained benchmark, deduplicated by Riot match ID
Participant-games
8,477,670
One champion performance in one match
Added today
900
Matches first ingested today
Latest patch
16.20
Newest patch in the retained benchmark
Ingestion activity
Dataset growth
Every day, LoL-Tracker collects, stores and learns from games played by the best teams in the world.
Learning live
New matchesCumulative ingested
Patch coverage
Unique matches by patch. Patches with fewer than 300 matches are hidden.
Queue mix
Unique matches counted once, split by the two coordinated benchmark queues.
867.6Kmatches
Flex as 5
7,318,650 participant-games
86.1%
Ranked Team
1,159,020 participant-games
13.9%
Discovery rank mix
Real ladder tier of the source summoner that surfaced each match. This is not a participant-rank distribution.
867.6Kmatches
707,012 discovered matches
81.5%
124,499 discovered matches
14.4%
36,093 discovered matches
4.2%
Global footprint
Server distribution
Where the retained team matches come from, counted once by Riot server.
14 servers
Worldwide team signal
867.6K
Unique matches · 14 servers
EUW
EUW1251,661
29%
KR
KR186,799
21.5%
EUNE
EUN1173,313
20%
BR
BR1131,174
15.1%
NA
NA1101,388
11.7%
LAN
LA14,700
0.5%
LAS
LA23,889
0.5%
SG
SG23,875
0.5%
OCE
OC13,026
0.4%
TR
TR12,797
0.3%
JP
JP11,672
0.2%
RU
RU1,620
0.2%
TW
TW21,268
0.2%
VN
VN2422
0.1%
Champion intelligence
Most played in tracked teams
Champions seen most often in retained coordinated team games. Filter by role and by the real source rank used to discover each match.
Top 10 picks
