Benchmark observatory16.19

LoL-Tracker Benchmark

Explore the coordinated high-elo team matches LoL-Tracker collects every day across queues, patches, ranks, servers and champion picks.

Last updated: Oct 6, 2026, 11:03 PM
Unique matches
811,379
Retained benchmark, deduplicated by Riot match ID
Participant-games
7,915,440
One champion performance in one match
Added today
15,004
Matches first ingested today
Latest patch
16.19
Newest patch in the retained benchmark
Ingestion activity

Dataset growth

Every day, LoL-Tracker collects, stores and learns from games played by the best teams in the world.

Learning live
New matchesCumulative ingested

Patch coverage

Unique matches by patch. Patches with fewer than 300 matches are hidden.

Queue mix

Unique matches counted once, split by the two coordinated benchmark queues.

Discovery rank mix

Real ladder tier of the source summoner that surfaced each match. This is not a participant-rank distribution.

Global footprint

Server distribution

Where the retained team matches come from, counted once by Riot server.

9 servers
Worldwide team signal
811.4K
Unique matches · 9 servers
EUW
EUW1241,005
29.7%
KR
KR180,578
22.3%
EUNE
EUN1166,831
20.6%
BR
BR1124,411
15.3%
NA
NA198,491
12.1%
LAS
LA231
0%
TR
TR126
0%
LAN
LA15
0%
RU
RU1
0%
Champion intelligence

Most played in tracked teams

Champions seen most often in retained coordinated team games. Filter by role and by the real source rank used to discover each match.

Top 10 picks
Teams

1,418

Players

6,846

Games

24,879

Razer

LoL-Tracker isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.