Benchmark observatory16.20

LoL-Tracker Benchmark

Explore the coordinated high-elo team matches LoL-Tracker collects every day across queues, patches, ranks, servers and champion picks.

Last updated: Oct 12, 2026, 01:27 AM
Unique matches
867,604
Retained benchmark, deduplicated by Riot match ID
Participant-games
8,477,670
One champion performance in one match
Added today
900
Matches first ingested today
Latest patch
16.20
Newest patch in the retained benchmark
Ingestion activity

Dataset growth

Every day, LoL-Tracker collects, stores and learns from games played by the best teams in the world.

Learning live
New matchesCumulative ingested

Patch coverage

Unique matches by patch. Patches with fewer than 300 matches are hidden.

Queue mix

Unique matches counted once, split by the two coordinated benchmark queues.

Discovery rank mix

Real ladder tier of the source summoner that surfaced each match. This is not a participant-rank distribution.

Global footprint

Server distribution

Where the retained team matches come from, counted once by Riot server.

14 servers
Worldwide team signal
867.6K
Unique matches · 14 servers
EUW
EUW1251,661
29%
KR
KR186,799
21.5%
EUNE
EUN1173,313
20%
BR
BR1131,174
15.1%
NA
NA1101,388
11.7%
LAN
LA14,700
0.5%
LAS
LA23,889
0.5%
SG
SG23,875
0.5%
OCE
OC13,026
0.4%
TR
TR12,797
0.3%
JP
JP11,672
0.2%
RU
RU1,620
0.2%
TW
TW21,268
0.2%
VN
VN2422
0.1%
Champion intelligence

Most played in tracked teams

Champions seen most often in retained coordinated team games. Filter by role and by the real source rank used to discover each match.

Top 10 picks
Teams

1,459

Players

7,062

Games

25,855

Instant GamingRazer

LoL-Tracker isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.