Benchmark observatory26.20
LoL-Tracker Benchmark
Explore the coordinated high-elo team matches LoL-Tracker collects every day across queues, patches, ranks, servers and champion picks.
Last updated: Oct 21, 2026, 01:19 AM
Unique matches
178,498
Retained benchmark, deduplicated by Riot match ID
Participant-games
1,784,970
One champion performance in one match
Added today
914
Matches first ingested today
Latest patch
26.20
Newest patch in the retained benchmark
Ingestion activity
Dataset growth
Every day, LoL-Tracker collects, stores and learns from games played by the best teams in the world.
Learning live
New matchesCumulative ingested
Patch coverage
Unique matches by patch. Patches with fewer than 300 matches are hidden.
Queue mix
Unique matches counted once, split by the two coordinated benchmark queues.
178.5Kmatches
Flex as 5
1,582,440 participant-games
88.7%
Ranked Team
202,530 participant-games
11.4%
Discovery rank mix
Real ladder tier of the source summoner that surfaced each match. This is not a participant-rank distribution.
156.5Kmatches
113,723 discovered matches
72.7%
31,221 discovered matches
20%
11,556 discovered matches
7.4%
Global footprint
Server distribution
Where the retained team matches come from, counted once by Riot server.
14 servers
Worldwide team signal
178.5K
Unique matches · 14 servers
BR
BR143,136
24.2%
EUW
EUW142,106
23.6%
EUNE
EUN129,629
16.6%
KR
KR24,992
14%
NA
NA119,263
10.8%
TR
TR14,023
2.3%
LAN
LA13,808
2.1%
LAS
LA23,147
1.8%
SG
SG23,088
1.7%
TW
TW22,631
1.5%
OCE
OC11,175
0.7%
JP
JP1655
0.4%
RU
RU645
0.4%
VN
VN2200
0.1%
Champion intelligence
Most played in tracked teams
Champions seen most often in retained coordinated team games. Filter by role and by the real source rank used to discover each match.
Top 10 picks
