Benchmark observatory16.20
LoL-Tracker Benchmark
Explore the coordinated high-elo team matches LoL-Tracker collects every day across queues, patches, ranks, servers and champion picks.
Last updated: Oct 17, 2026, 01:17 AM
Unique matches
133,788
Retained benchmark, deduplicated by Riot match ID
Participant-games
1,337,860
One champion performance in one match
Added today
342
Matches first ingested today
Latest patch
16.20
Newest patch in the retained benchmark
Ingestion activity
Dataset growth
Every day, LoL-Tracker collects, stores and learns from games played by the best teams in the world.
Learning live
New matchesCumulative ingested
Patch coverage
Unique matches by patch. Patches with fewer than 300 matches are hidden.
Queue mix
Unique matches counted once, split by the two coordinated benchmark queues.
133.8Kmatches
Flex as 5
1,182,770 participant-games
88.4%
Ranked Team
155,090 participant-games
11.6%
Discovery rank mix
Real ladder tier of the source summoner that surfaced each match. This is not a participant-rank distribution.
133.8Kmatches
98,542 discovered matches
73.7%
25,339 discovered matches
18.9%
9,907 discovered matches
7.4%
Global footprint
Server distribution
Where the retained team matches come from, counted once by Riot server.
14 servers
Worldwide team signal
133.8K
Unique matches · 14 servers
EUW
EUW136,989
27.7%
EUNE
EUN124,753
18.5%
KR
KR22,375
16.7%
BR
BR120,465
15.3%
NA
NA112,774
9.6%
TR
TR13,257
2.4%
LAN
LA13,071
2.3%
SG
SG22,686
2%
LAS
LA22,489
1.9%
TW
TW22,280
1.7%
OCE
OC11,208
0.9%
RU
RU638
0.5%
JP
JP1603
0.5%
VN
VN2200
0.2%
Champion intelligence
Most played in tracked teams
Champions seen most often in retained coordinated team games. Filter by role and by the real source rank used to discover each match.
Top 10 picks
