Zoe League of Legends splash art
Zoe icon
High elo 5v5Mid

Zoe

Zoe 5v5 stats from high-elo coordinated games, focused on team performance, draft fit and practical build patterns.

Based on 1,040.85 weighted games/Updated Jul 17, 2026
Winrate
52.3%
Weighted sample
KDA
4.17
7.5 / 5.5 / 7.3
DPM
928
Damage per minute
Damage share
24.9%
Team damage share
CS/min
6.7
Lane economy
Kill participation
46.6%
Teamfight involvement

Performance by role

Role-level benchmark results for this champion. Bars use this champion's own roles as the comparison set.

Mid
1,040.85 weighted games · High
52.3%
weighted WR
Sample1,485 games
Winrate52.3%
Support
388.95 weighted games · High
47.5%
weighted WR
Sample611 games
Winrate47.5%
Top
29.25 weighted games · Low sample
56.9%
weighted WR
Sample47 games
Winrate56.9%
Bot
12.6 weighted games · Low sample
32.1%
weighted WR
Sample18 games
Winrate32.1%

Main role shape

The strongest available performance signals for Mid.

4.17
KDA
928
DPM
46.6%
KP
6.7
CS/min

Performance profile

Supporting post-game averages from the compact benchmark import.

Kills / Deaths / Assists
Average per game.
7.5 / 5.5 / 7.3
Gold per minute
Economy profile.
411
Vision per minute
Available from performance import.
0.00
Kill participation
Share of team kills joined.
46.6%

Role breakdown

Compact view of every role with enough imported performance data.

RoleGamesWeightedWeighted WRKDADPMConfidence
Mid1,4851,040.8552.3%4.17928High
Support611388.9547.5%3.08657High
Top4729.2556.9%3.18898Low sample
Bot1812.632.1%2.23686Low sample

Dataset and methodology

Performance stats are post-game outcomes such as KDA, damage, gold and CS. Draft stats estimate pre-game champion and team interactions from high-elo coordinated 5v5 samples. Weighted games reduce lower-confidence sources. Low sample rows should be read as early signal.

Games
1,485
1,040.85 weighted
Confidence
high
Weighted WR 52.3%
Updated
Jul 17, 2026
Imported benchmark snapshot
Source tiers
S / A / B weighted
Ranked 5v5, Flex confirmed, Flex candidate

Ranked 5v5 is treated as the highest-confidence coordinated 5-player source.

Flex 5 confirmed means the same five-player group was detected across multiple games.

Flex 5 candidate is useful high-elo Flex signal, weighted lower until confirmed.

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