Benchmark observatory26.20
LoL-Tracker Benchmark
Explore the coordinated high-elo team matches LoL-Tracker collects every day across queues, patches, ranks, servers and champion picks.
Last updated: Oct 23, 2026, 01:19 AM
Unique matches
212,451
Retained benchmark, deduplicated by Riot match ID
Participant-games
2,124,490
One champion performance in one match
Added today
861
Matches first ingested today
Latest patch
26.20
Newest patch in the retained benchmark
Ingestion activity
Dataset growth
Every day, LoL-Tracker collects, stores and learns from games played by the best teams in the world.
Learning live
New matchesCumulative ingested
Patch coverage
Unique matches by patch. Patches with fewer than 300 matches are hidden.
Queue mix
Unique matches counted once, split by the two coordinated benchmark queues.
212.5Kmatches
Flex as 5
1,885,560 participant-games
88.8%
Ranked Team
238,930 participant-games
11.3%
Discovery rank mix
Real ladder tier of the source summoner that surfaced each match. This is not a participant-rank distribution.
159.9Kmatches
115,407 discovered matches
72.2%
32,465 discovered matches
20.3%
11,978 discovered matches
7.5%
Global footprint
Server distribution
Where the retained team matches come from, counted once by Riot server.
14 servers
Worldwide team signal
212.5K
Unique matches · 14 servers
EUW
EUW155,500
26.1%
BR
BR147,514
22.4%
EUNE
EUN132,741
15.4%
KR
KR26,220
12.3%
NA
NA120,733
9.8%
TR
TR18,856
4.2%
LAN
LA15,254
2.5%
LAS
LA24,222
2%
SG
SG23,428
1.6%
TW
TW23,241
1.5%
OCE
OC12,037
1%
RU
RU1,632
0.8%
JP
JP1873
0.4%
VN
VN2200
0.1%
Champion intelligence
Most played in tracked teams
Champions seen most often in retained coordinated team games. Filter by role and by the real source rank used to discover each match.
Top 10 picks
