Team Flex stats
A tier

Fizz

Fizz stats from real 5-stack games: pickrate, winrate, synergies, matchups, summoner spells and the teams drafting it most.

Fizz Mid has a 73% win rate with 0.3% pick rate and 7.2% ban rate in Emerald+ on patch 16.10. Based on 15 tracked 5-stack picks from 1,064 team games, it is currently ranked A tier. The most common final core is Needlessly Large Rod, Zhonya's Hourglass, Luden's Echo, Lich Bane, Dark Seal. Most picked runes are Electrocute, Sudden Impact, Grisly Mementos, Treasure Hunter, Coup de Grace, Triumph.

Winrate
73%
11W / 4L
Pickrate
0.3%
15 player picks
Banrate
7.2%
Patch 16.10, Emerald+ default
Meta rank
#28
171 champions in scope

AI coach note

Generated monthly when enough fresh data exists.

The coach note for Fizz is not generated yet. The monthly batch will fill this with data-grounded draft advice once this champion has enough signal.

Core build

Final inventory is snowball-biased, so popularity and winrate are shown separately.

Most common final core1 games · 100%
Most popular
Lich Bane
11 games
100%
Spellslinger's Shoes
8 games
100%
Rabadon's Deathcap
6 games
100%
Luden's Echo
3 games
100%
Best winrate
Lich Bane
11 games
100%
Spellslinger's Shoes
8 games
100%
Rabadon's Deathcap
6 games
100%
Luden's Echo
3 games
100%
First completed item signal
Aether Wisp
3 avg 7 min
100%
Sheen
6 avg 5 min
83%

Runes

Most repeated rune pages and individual rune picks.

Most common rune page4 games · 100%
Manaflow Band
2 pages
100%
Ultimate Hunter
1 pages
100%
Coup de Grace
7 pages
86%
Transcendence
6 pages
83%
Electrocute
14 pages
79%
Sudden Impact
14 pages
79%

Good with

Minimum 3 shared games in this filter.

Good against

Tracked teams win most often into these picks.

Bad against

These are the uncomfortable opponents.

Summoner spells

Most played spells with Fizz.

Ignite
14 picks
79%
WR
Flash
15 picks
73%
WR

Teams playing it most

Top squads using this pick in the current filter.

Role usage

Where teams actually put this champion.

Mid
14 games · 79%
Jungle
1 games · 0%

Trend

Winrate, pickrate and banrate across recent patches.

Winrate
73.3%
16.916.10
Pickrate
0.3%
16.916.10
Banrate
7.2%
16.916.10

SEO note

Why this page is different.

This is not a generic solo queue page. Every number here comes from games where the tracked side played as a team, so the useful reads are draft fit, champion pairs, coordinated objectives and repeated team habits.

Teams

322

Players

1,540

Games

4,729

Razer

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