

Team-focused Fizz data from 4,002 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Fizz has an observed 49.7% win rate as Mid in the current sample.
Items for the selected keystone (926 games).
Most observed exact rune page per keystone.
Who Fizz beats and struggles against in Master+ coordinated games.
Build around Fizz Mid: team style, supports and alternatives from Master+ coordinated games.
Is Fizz a good team or soloQ champ?
Team≈SoloQ




Similar win rates
Fizz converts similarly in SoloQ and Master+ team queues. The Master+ profile shows how the coordinated games look.
Data-backed notes from the Fizz Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 16.20, Fizz is tracked primarily as Mid across 4,002 games with an observed 49.7% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Fizz appears most frequently in Hard Engage drafts across 150 observed games in that style.