Rogue Five
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
5.0 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why Douma is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Douma scored above 8/10 9 times!
Want more details? How's MVP-Score calculated ?
Why Fake Lovers is your most improving player ?
This shows who has the most progression over time. Fake Lovers has been getting better game after game, with an improvement rate of -0.0 !
Why Douma is your most unstable player ?
This shows who has the most inconsistent performance. Douma can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.7!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
tower: +23% WR for you when secured vs +36% Master+ average. Work mid-game conversion instead of forcing without setup.
Nami (SUPPORT, tier A): 67% WR over 9 games. Solid pick for you.
Champion stats →Warwick (JUNGLE, tier A): 67% WR over 6 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
You average 0.66 barons/game vs 0.54 for the reference. Winrate is 81% with first Baron vs 42% without (39.1 pts). The reference shows 45.8 pts — a gap of -6.7 pts. The available metrics do not identify why.
- +You secure first Baron in 46% of games in the current sample.
- +You average 0.66 barons/game — above the reference (0.54).
- →First Baron is less strongly associated with winning for you (39.1 pts) than in the reference (45.8 pts).
- →Sample size is still limited (16 with / 19 without first Baron).
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
Track towers, gold and deaths in the 3 minutes after first Baron before evaluating post-Baron gains.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (143738 team-sides)
See the numbers
- First secure: 46% of team games (16 with first) · reference: 42%
- Objectives per game: 0.66 barons (team) · 0.54 (reference)
- WR with first secure: 81% · without: 42%
- Observed WR difference: 39.1 pts (team) · 45.8 pts (reference) · gap: -6.7 pts
- Team split: 16 with first · 19 without
- Reference split: 746 with first · 1030 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
High damage output
Mixed profile vs other teams
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Behind @10 often — draft for safe wave clear and scale.
Often behind @15 — you need cleaner resets or pick comps.
Plate deficit — fix wave management before forcing fights.
Clean closing when ahead — vision and plates after a lead.
Pool meta profile
A mix of meta picks and comfort champions.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

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