TRYHARDTeam

Ncjbe

MVP-Score averages

MVP-Score evolution

Last
sessions
Colère de Iop
Elyño
JoeThePico
Ninzoo
WAP Benji
Overview

Global statistics

A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.

Team insights

Team insights

What to keep, change or watch — based on your recent games.

For your team

Ideas for your next drafts and games.

Herald: +-12% WR for you when secured vs +25% Master+ average. Work mid-game conversion instead of forcing without setup.

JoeThePico · Mid
1 off-meta picks · 20% avg WR — try these instead.
Patch 16.12
Colère de Iop · Jungle
1 off-meta picks · 25% avg WR — try these instead.
Patch 16.14

Neeko (MIDDLE, tier A): 67% WR over 6 games. Solid pick for you.

Champion stats

Objectives vs other teams

Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.

Observed winrate difference (with first vs without) in percentage points.

YouOthers
79 pts53 pts26 pts0 pts
Tower
Rare first Tower, strong association when secured

First Tower in only 42% of games. When secured first, the observed WR difference is 70.9 pts vs 36.4 pts in the reference (+34.5 pts). This is worth examining — not proof you should force it more.

First secure
42%
Objectives per game
6.27 / 5.81
WR with first
91%
WR without first
20%
Observed diff
+70.9 pts
Others' diff
+36.4 pts
Diff vs Others
+34.5 pts
Team sample
26g
Benchmark sample
1776g
What's working
  • +You secure first Tower in 42% of games in the current sample.
  • +Observed WR difference (70.9 pts) exceeds the reference (36.4 pts).
What to review
  • First-Tower rate (42%) is slightly below the reference (48%).
  • Sample size is still limited (11 with / 15 without first Tower).
  • WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
Recommendation

Review the few games with first Tower secured — the association is strong but the sample is small.

WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)

See the numbers
  • First secure: 42% of team games (11 with first) · reference: 48%
  • Objectives per game: 6.27 towers (team) · 5.81 (reference)
  • WR with first secure: 91% · without: 20%
  • Observed WR difference: 70.9 pts (team) · 36.4 pts (reference) · gap: +34.5 pts
  • Team split: 11 with first · 15 without
  • Reference split: 849 with first · 927 without
  • Draft fit: Scaling Teamfight

Roster vs others

One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).

Others
Ninzoo
Top · 26g
-14 GPM
-0.52 KDA
BehindAhead

Mixed profile vs other teams

Colère de Iop
Jungle · 26g
+196 DPM
+19 GPM
BehindAhead

Mixed profile vs other teams

JoeThePico
Mid · 26g
-30 DPM
-29 GPM
BehindAhead

Mixed profile vs other teams

WAP Benji
ADC · 26g
+284 DPM
+76 GPM
BehindAhead

High damage output

Elyño
Support · 26g
+1.16 KDA
0 vision/min
BehindAhead

Strong vision output

Pool meta profile

Your pool fits the current meta well.

Colère de Iop
Meta score 69/100 · from SoloQ tiers on their picks
ZaahenS
ViB
KindredB
JoeThePico
Meta score 60/100 · from SoloQ tiers on their picks
NeekoA
TaliyahC
Ninzoo
Meta score 66/100 · from SoloQ tiers on their picks
ZaahenB
ShenA
Elyño
Meta score 74/100 · from SoloQ tiers on their picks
ThreshA
WAP Benji
Meta score 74/100 · from SoloQ tiers on their picks
JinxA
Off-metaMeta slave

Side winrate

Blue30%
3W–7L · 10 games
Red63%
10W–6L · 16 games

Summoner spells

2+ defensive spells33%
9 games
2+ Teleports63%
8 games

Draft archetypes

Your most common draft shapes — last 3 comps per archetype.

Virtual coach

AI coach

Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.

How does our virtual coach work?
Impact map

Damage share

Who carries the team damage across your Flex games.

Top
WAP Benji
30%
  • Elyño8%
  • Colère de Iop22%
  • WAP Benji30%
  • JoeThePico21%
  • Ninzoo18%
Individual focus

Player profiles

For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.

Above teamBelow teamAround average(darker = bigger gap)
Elyño icon
Elyño
MVP 6.8
Farming-27%
Vision+159%
KP+11%
KDA+3%
Utility+22%
Damage-60%
Colère de Iop icon
Colère de Iop
MVP 6.7
Farming+9%
Vision-24%
KP+20%
KDA+41%
Utility+87%
Damage+13%
WAP Benji icon
WAP Benji
MVP 6.7
Farming+32%
Vision-66%
KP+15%
KDA+40%
Utility-83%
Damage+51%
JoeThePico icon
JoeThePico
MVP 5.2
Farming-7%
Vision-28%
KP-8%
KDA-20%
Utility+22%
Damage+6%
Ninzoo icon
Ninzoo
MVP 4.1
Farming-7%
Vision-42%
KP-37%
KDA-63%
Utility-49%
Damage-9%
Win vs Loss

What's different when you win?

Team averages comparing the 13 games you won against the 13 you lost.

MetricWinsLossesDelta
Damage / min (team)44123693+719
KDA (avg per player)5.972.33+3.64
Vision / min1.161.12+0.04
Kills (team total)37.831.0+6.8
Deaths (team total)23.241.4-18.2
Duration27.0 min33.2 min-6.3 min
Teams

838

Players

4,067

Games

14,593

Razer

LoL-Tracker isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.