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MVP-Score averages
MVP-Score evolution
5.7 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why Colère de Iop is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Colère de Iop scored above 8/10 7 times!
Want more details? How's MVP-Score calculated ?
Why WAP Benji is your most improving player ?
This shows who has the most progression over time. WAP Benji has been getting better game after game, with an improvement rate of 0.1 !
Why Colère de Iop is your most unstable player ?
This shows who has the most inconsistent performance. Colère de Iop can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 2.1!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
Herald: +-12% WR for you when secured vs +25% Master+ average. Work mid-game conversion instead of forcing without setup.
Neeko (MIDDLE, tier A): 67% WR over 6 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
First Tower in only 42% of games. When secured first, the observed WR difference is 70.9 pts vs 36.4 pts in the reference (+34.5 pts). This is worth examining — not proof you should force it more.
- +You secure first Tower in 42% of games in the current sample.
- +Observed WR difference (70.9 pts) exceeds the reference (36.4 pts).
- →First-Tower rate (42%) is slightly below the reference (48%).
- →Sample size is still limited (11 with / 15 without first Tower).
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
Review the few games with first Tower secured — the association is strong but the sample is small.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)
See the numbers
- First secure: 42% of team games (11 with first) · reference: 48%
- Objectives per game: 6.27 towers (team) · 5.81 (reference)
- WR with first secure: 91% · without: 20%
- Observed WR difference: 70.9 pts (team) · 36.4 pts (reference) · gap: +34.5 pts
- Team split: 11 with first · 15 without
- Reference split: 849 with first · 927 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
High damage output
Strong vision output
Pool meta profile
Your pool fits the current meta well.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.
AI coach
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Damage share
Who carries the team damage across your Flex games.
- Elyño8%
- Colère de Iop22%
- WAP Benji30%
- JoeThePico21%
- Ninzoo18%
Player profiles
For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.
What's different when you win?
Team averages comparing the 13 games you won against the 13 you lost.
| Metric | Wins | Losses | Delta |
|---|---|---|---|
| Damage / min (team) | 4412 | 3693 | +719 |
| KDA (avg per player) | 5.97 | 2.33 | +3.64 |
| Vision / min | 1.16 | 1.12 | +0.04 |
| Kills (team total) | 37.8 | 31.0 | +6.8 |
| Deaths (team total) | 23.2 | 41.4 | -18.2 |
| Duration | 27.0 min | 33.2 min | -6.3 min |







