Road to Chall
MVP-Score averages
MVP-Score evolution
5.5 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why sai is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. sai scored above 8/10 1 times!
Want more details? How's MVP-Score calculated ?
Why orosto is your most improving player ?
This shows who has the most progression over time. orosto has been getting better game after game, with an improvement rate of 0.3 !
Why sai is your most unstable player ?
This shows who has the most inconsistent performance. sai can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.9!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
tower: +7% WR for you when secured vs +37% Master+ average. Work mid-game conversion instead of forcing without setup.
Urgot (TOP, tier A): 64% WR over 11 games. Solid pick for you.
Champion stats →Alistar (SUPPORT, tier A): 80% WR over 5 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 1,827 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
You secure first Baron in 45% of games. You average 0.64 barons/game vs 0.54 for the reference. Winrate is 100% with first vs 33% without (66.7 pts observed difference).
- +You secure first Baron in 45% of games in the current sample.
- +You average 0.64 barons/game — above the reference (0.54).
- +Winrate is 100% in games with first Baron vs 33% without (66.7 pts observed difference).
- →Only 5 games include first Baron; at least 10 are required to compare winrates reliably.
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
WR association vs LoL-Tracker team benchmark (1827 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (170002 team-sides)
See the numbers
- First secure: 45% of team games (5 with first) · reference: 42%
- Objectives per game: 0.64 barons (team) · 0.54 (reference)
- WR with first secure: 100% · without: 33%
- Observed WR difference: 66.7 pts (team) · 45.8 pts (reference) · gap: +20.9 pts
- Team split: 5 with first · 6 without
- Reference split: 760 with first · 1067 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Strong economy
Mixed profile vs other teams
Mixed profile vs other teams
High damage output
Strong vision output
Duo synergies
Pool meta profile
Your pool fits the current meta well.
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.
AI coach
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Unlock your AI coach
An AI coach reads every Flex game your squad plays and ships concrete, per-player and team-level advice. Available on the Try harder and Pro plans.
On the Pro plan you also get a direct chat with the coach, grounded in your team's data, to ask follow-up questions between sessions.
See plansYou're currently on the Free plan.




